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// class user declaration.
#ifndef USER_H
#define USER_H

#include "incl.h"
#include "hmap.h"
#include "name.h"
#include "s_lang.h"
using namespace std;

class room;

class user : public name
{
private:
 // private members:
 bool   b_away;   // true if user is away.
 bool   b_online; // true if user is online.
 int    i_sock;   // user's stream socket descriptor.
 long   l_time;   // user's last activity time. 
 rang   r_rang;   // user's rang ( see enum rang @ globals.h ).
 rang   r_oldr;   // user's previous rang.
 string s_id;
 string s_agnt;   // user's http user agent. 
 string s_away;   // user's last away message.
 string s_col1;   // user's nick color. 
 string s_mess;   // message string which has to be sent to the user.
 room*  p_room;   // pointer to the user's room.

 pthread_mutex_t mut_b_online;
 pthread_mutex_t mut_i_sock;
 pthread_mutex_t mut_l_time;
 pthread_mutex_t mut_s_mess;
 pthread_mutex_t mut_p_room;
 
public:
 pthread_cond_t  cond_message;
 pthread_mutex_t mut_message;

 // small inline methods:
 string get_col1()         const    { return  s_col1;	       }
 string get_id()	   const    { return  s_id;	       }
 void   set_id    ( string s_id   ) { this -> s_id = s_id;     }
 void   set_col1  ( string s_col1 ) { this -> s_col1 = s_col1; }

 rang   get_rang  ( )      const    { return  r_rang;	       }
 void   set_rang  ( rang   r_rang ) { r_oldr = this -> r_rang;   
				      this -> r_rang = r_rang; } 

 bool   new_msgs  ( )               { return s_mess.empty(); }
 // public methods: 
 explicit user( string s_name );      // a standard constructor.
 ~user();			      // user destructor.	

 // gets specific data of this user und stores it in
 // (*p_map_string)["nick"]. this method will be used 
 // every time data has to be got from every user of a room
 // or even of the system.
 virtual void get_data( map_string *p_map_data );

 virtual bool  get_online();
 virtual void  set_online( bool b_online );
 virtual room* get_p_room();
 virtual void  set_p_room( room* p_room );
 virtual int   get_sock  ( );
 virtual void  set_sock  ( int i_sock );

 // executes a command.
 virtual void command( string &s_command );

 // gets the message and clears s_mess;
 virtual string get_mess();

 // actualizes the user's timestamp.
 virtual void  renew_stamp();

 // Here are starting methods which are mainly needed by the data<type> class.

 // appends a string to s_mess including br.
 virtual void msg_post( string *p_msg );
 virtual void get_user_list( string &s_list, string &s_seperator ); 
};

#endif