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#include "../incl.h"

#ifndef SOCK_H
#define SOCK_H

#include <queue>
#include <stdio.h>
#include <stdlib.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>

#include "../thrd/pool.h"
#include "../reqp.h"
#include "../chat/user.h"

#ifdef LOGGING
#include "../logd.h"
#endif

#include "../maps/hashmap.h"

using namespace std;

class sock
{
private:
  // total number of server requests.
  unsigned long long i_req;

  bool  b_run;      // true while socket manager is running.
  reqp *req_parser; // parses the http requests from clients.
  pool *thrd_pool;  // the thread pool.
#ifdef LOGGING

  logd *log_daemon; // the log daemon
#endif

  char *c_buffer;   // char buffer!
  int   i_threads;  // total amount of threads inside the thread pool.

  pthread_mutex_t mut_hits;

public:
  // creates a server socket.
  int make_server_socket( int i_port );

  // small inline methods:
  bool get_run() const
  {
    return b_run;
  }

  bool set_run( bool b_run )
  {
    this->b_run = b_run;
  }

  sock( );
  ~sock( );

  int read_write( int* p_sock );
  int start();

  // the chat stream there all the chat messages will sent through.
  static void chat_stream( int i_sock, user* p_user, hashmap<string> &map_params ); //<<

#ifdef NCURSES

  void print_hits();
#endif

};

#endif