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#include "../incl.h"

#ifndef SOCK_H
#define SOCK_H

#include <queue>
#include <stdio.h>
#include <stdlib.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>

#include "../thrd/pool.h"
#include "../reqp.h"
#include "../chat/user.h"
#ifdef LOGGING
#include "../logd.h"
#endif

using namespace std;

class sock
{
private:
    // total number of server requests.
    unsigned long long i_req;

    bool  b_run;      // true while socket manager is running.
    reqp *req_parser; // parses the http requests from clients.
    pool *thrd_pool;  // the thread pool.
#ifdef LOGGING
    logd *log_daemon; // the log daemon
#endif
    char *c_buffer;   // char buffer!
    int   i_threads;  // total amount of threads inside the thread pool.

    pthread_mutex_t mut_hits;

public:
    // creates a server socket.
    int make_server_socket( int i_port );

    // small inline methods:
    bool get_run() const
    {
        return b_run;
    }

    bool set_run( bool b_run )
    {
        this->b_run = b_run;
    }

    sock( ); 
    ~sock( );

    int read_write( int* p_sock );
    int start();

    // the chat stream there all the chat messages will sent through.
    static void chat_stream( int i_sock, user* p_user, map<string,string> &map_params ); //<<

#ifdef NCURSES
    void print_hits();
#endif
};

#endif