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// class sock declaration.
#ifndef SOCK_H
#define SOCK_H
#include <queue>
#include <arpa/inet.h>
#include <errno.h>
#include <netdb.h>
#include <netinet/in.h>
#include <stdio.h>
#include <stdlib.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <unistd.h>
#include "incl.h"
#include "pool.h"
#include "reqp.h"
#include "thrd.h"
using namespace std;
class sock
{
private:
// total number of server requests.
unsigned long long int i_req;
bool b_run; // true while socket manager is running.
reqp* req_parser; // parses the http requests from clients.
pool* thrd_pool; // the thread pool.
// the chat stream there all the chat messages will sent through.
static void chat_stream( int i_sock, map_string &map_params );
// creates a server socket.
virtual int make_socket( uint16_t port );
public:
// small inline methods:
bool get_run() const { return b_run; }
bool set_run( bool b_run ) { this->b_run = b_run; }
// public methods.
explicit sock( ); // simple constructor.
virtual int read_write( thrd* p_thrd, int filedes );
virtual int start();
};
#endif
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