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/*
* Copyright (c) 2008 Paul C. Buetow, vs@dev.buetow.org
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* All icons of the icons/ folder are under a Creative Commons
* Attribution-Noncommercial-Share Alike License a CC-by-nc-sa.
*
* The icon's homepage is http://code.google.com/p/ultimate-gnome/
*/
package protocols;
import java.io.*;
import java.util.ArrayList;
import core.*;
import events.*;
import events.internal.*;
import serialize.*;
import simulator.VSSimulatorVisualization;
import utils.*;
/**
* The class VSAbstractProtocol, this class defined the basic framework of a
* protocol.
*
* @author Paul C. Buetow
*/
abstract public class VSAbstractProtocol extends VSAbstractEvent {
/** The serial version uid */
private static final long serialVersionUID = 1L;
/** The protocol has an onServerStart method */
protected static final boolean HAS_ON_SERVER_START = true;
/** The protocol has an onClientStart method */
protected static final boolean HAS_ON_CLIENT_START = false;
/** True, if onServerStart is used, false if onClientStart is used */
private boolean hasOnServerStart;
/** The protocol object is a server. */
private boolean isServer;
/** The protocol object is a client. */
private boolean isClient;
/** The protocol object server is initialized. */
private boolean isServerInitialized;
/** The protocol object client is initialized. */
private boolean isClientInitialized;
/** The current protocol object's context is a server. */
private boolean currentContextIsServer;
/** The protocol's server schedules */
private ArrayList<VSTask> serverSchedules = new ArrayList<VSTask>();
/** The protocol's client schedules */
private ArrayList<VSTask> clientSchedules = new ArrayList<VSTask>();
/**
* A simple constructor.
*
* @param hasOnServerStart true, if the protocol uses an onServerStart
* method. false, if the protocol uses an onClientStart method instead.
*/
public VSAbstractProtocol(boolean hasOnServerStart) {
this.hasOnServerStart = hasOnServerStart;
}
/**
* Sends a message.
*
* @param message the message to send
*/
public void sendMessage(VSMessage message) {
if (process == null)
return;
process.increaseLamportTime();
process.increaseVectorTime();
VSMessageStub stub = new VSMessageStub(message);
VSInternalProcess internalProcess = (VSInternalProcess) process;
if (currentContextIsServer)
stub.init(internalProcess, getClassname(),
VSMessage.IS_SERVER_MESSAGE);
else
stub.init(internalProcess, getClassname(),
VSMessage.IS_CLIENT_MESSAGE);
internalProcess.sendMessage(message);
}
/**
* Checks if it's the incorrect protocol
*
* @param message the message to check against
*
* @return true, if is incorrect protocol
*/
private final boolean isIncorrectProtocol(VSMessage message) {
return !message.getProtocolClassname().equals(getClassname());
}
/* (non-Javadoc)
* @see events.VSAbstractEvent#onStart()
*/
public final void onStart() {
if (hasOnServerStart) {
if (isServer) {
currentContextIsServer(true);
if (!isServerInitialized)
onInit();
onServerStart();
}
} else {
if (isClient) {
currentContextIsServer(false);
if (!isClientInitialized)
onInit();
onClientStart();
}
}
}
/* (non-Javadoc)
* @see events.VSAbstractEvent#onInit()
*/
public final void onInit() {
if (isClient) {
currentContextIsServer(false);
onClientInit();
isClientInitialized = true;
}
if (isServer) {
currentContextIsServer(true);
onServerInit();
isServerInitialized = true;
}
}
/**
* Runs a client schedule
*/
public final void onClientScheduleStart() {
if (isClient) {
currentContextIsServer(false);
onClientSchedule();
}
}
/**
* Runs a server schedule
*/
public final void onServerScheduleStart() {
if (isServer) {
currentContextIsServer(true);
onServerSchedule();
}
}
/**
* On message recv.
*
* @param message the message
*/
public final void onMessageRecvStart(VSMessage message) {
if (isIncorrectProtocol(message))
return;
if (isServer) {
currentContextIsServer(true);
if (!isServerInitialized)
onInit();
onServerRecv(message);
}
if (isClient) {
currentContextIsServer(false);
if (!isClientInitialized)
onInit();
onClientRecv(message);
}
}
/**
* Check's if its a relevant message.
*
* @param message the message to check
*
* @return true, if it's a relevant meessage. false if the protocol
* is wrong or if the server recv a server message/the client recv a
* client message. Clients should only recv server messages and servers
* should only recv client messages.
*/
public final boolean isRelevantMessage(VSMessage message) {
if (isIncorrectProtocol(message))
return false;
if (message.isServerMessage()) {
if (!isClient)
return false;
} else {
if (!isServer)
return false;
}
return true;
}
/**
* Sets if the current context is server.
*
* @param currentContextIsServer the context.
*/
public final void currentContextIsServer(boolean currentContextIsServer) {
this.currentContextIsServer = currentContextIsServer;
}
/**
* Checks how the protocol will start
*
* @return true, if this protocol uses onServerStart instead of
* onClientStart
*/
public final boolean hasOnServerStart() {
return hasOnServerStart;
}
/**
* Sets if is server.
*
* @param isServer the is server
*/
public final void isServer(boolean isServer) {
this.isServer = isServer;
}
/**
* Checks if is server.
*
* @return true, if the protocol has activated the server part
*/
public final boolean isServer() {
return isServer;
}
/**
* Sets if is client.
*
* @param isClient the is client
*/
public final void isClient(boolean isClient) {
this.isClient = isClient;
}
/**
* Checks if is client.
*
* @return true, if the protocol has activated the client part
*/
public final boolean isClient() {
return isClient;
}
/**
* Resets the protocol.
*/
public void reset() {
currentContextIsServer(true);
isServer = false;
onServerReset();
serverSchedules.clear();
currentContextIsServer(false);
isClient = false;
onClientReset();
clientSchedules.clear();
}
/**
* Reschedules the protocol for a new time and runs onClientSchedule or
* onServerSchedule
*
* @param time The process' local time to run the schedule at.
*/
public final void scheduleAt(long time) {
VSInternalProcess internalProcess = (VSInternalProcess) process;
VSAbstractEvent scheduleEvent =
new VSProtocolScheduleEvent(this, currentContextIsServer);
VSTask scheduleTask =
new VSTask(time, internalProcess, scheduleEvent, VSTask.LOCAL);
if (currentContextIsServer)
serverSchedules.add(scheduleTask);
else
clientSchedules.add(scheduleTask);
VSSimulatorVisualization canvas = internalProcess.getSimulatorCanvas();
canvas.getTaskManager().addTask(scheduleTask);
}
/**
* Removes all schedules of the protocol (server or client)
*/
public final void removeSchedules() {
VSInternalProcess internalProcess = (VSInternalProcess) process;
if (currentContextIsServer) {
internalProcess.getSimulatorCanvas().
getTaskManager().removeAllTasks(serverSchedules);
serverSchedules.clear();
} else {
internalProcess.getSimulatorCanvas().
getTaskManager().removeAllTasks(clientSchedules);
clientSchedules.clear();
}
}
/**
* On client init.
*/
abstract public void onClientInit();
/**
* On client start.
*/
public void onClientStart() { };
/**
* On client reset.
*/
abstract public void onClientReset();
/**
* On client schedule.
*/
abstract public void onClientSchedule();
/**
* On client recv.
*
* @param message the message
*/
abstract public void onClientRecv(VSMessage message);
/**
* On server init.
*/
abstract public void onServerInit();
/**
* On server start.
*/
public void onServerStart() { };
/**
* On server reset.
*/
abstract public void onServerReset();
/**
* On server recv.
*
* @param message the message
*/
abstract public void onServerRecv(VSMessage message);
/**
* On server schedule.
*/
abstract public void onServerSchedule();
/**
* Gets the num processes.
*
* @return the num processes
*/
public final int getNumProcesses() {
if (process == null)
return 0;
VSInternalProcess internalProcess = (VSInternalProcess) process;
return internalProcess.getSimulatorCanvas().getNumProcesses();
}
/* (non-Javadoc)
* @see prefs.VSPrefs#toString()
*/
public String toString() {
if (process == null)
return "";
StringBuffer buffer = new StringBuffer();
buffer.append(prefs.getString("lang.protocol"));
buffer.append(": ");
buffer.append(getShortname());
buffer.append(" ");
if (currentContextIsServer)
buffer.append(prefs.getString("lang.server"));
else
buffer.append(prefs.getString("lang.client"));
return buffer.toString();
}
/* (non-Javadoc)
* @see serialize.VSSerializable#serialize(serialize.VSSerialize,
* java.io.ObjectOutputStream)
*/
public synchronized void serialize(VSSerialize serialize,
ObjectOutputStream objectOutputStream)
throws IOException {
super.serialize(serialize, objectOutputStream);
/** For later backwards compatibility, to add more stuff */
objectOutputStream.writeObject(new Boolean(false));
objectOutputStream.writeObject(new Boolean(hasOnServerStart));
/** For later backwards compatibility, to add more stuff */
objectOutputStream.writeObject(new Boolean(false));
}
/* (non-Javadoc)
* @see serialize.VSSerializable#deserialize(serialize.VSSerialize,
* java.io.ObjectInputStream)
*/
@SuppressWarnings("unchecked")
public synchronized void deserialize(VSSerialize serialize,
ObjectInputStream objectInputStream)
throws IOException, ClassNotFoundException {
super.deserialize(serialize, objectInputStream);
if (VSSerialize.DEBUG)
System.out.println("Deserializing: VSAbstractProtocol");
/** For later backwards compatibility, to add more stuff */
objectInputStream.readObject();
this.hasOnServerStart = ((Boolean)
objectInputStream.readObject()).booleanValue();
/** For later backwards compatibility, to add more stuff */
objectInputStream.readObject();
}
}
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