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#include "../incl.h"
#ifndef SOCK_H
#define SOCK_H
#include <queue>
#include <stdio.h>
#include <stdlib.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include "../reqp.h"
#include "../chat/user.h"
#include "../thrd/pool.h"
#include "../maps/shashmap.h"
#ifdef LOGGING
#include "../logd.h"
#endif
using namespace std;
class sock : public shashmap
< string, uint32_t, self_hash<uint32_t>, equals_allocator<uint32_t> >
{
protected:
#ifdef LOGGING
logd *log_daemon; // the log daemon
#endif
int i_server_sock;
int i_server_port;
// total number of server requests.
unsigned long long i_req;
bool b_run; // true while socket manager is running.
reqp *req_parser; // parses the http requests from clients.
char *c_buffer; // char buffer!
pthread_mutex_t mut_hits;
static string inet_ntoa_callback(void* p_void);
public:
// creates a server socket.
int read_http(socketcontainer *p_sock, char *c_zbuf, int i_buflen, int &i_payloadoffset);
string read_http_line(socketcontainer *p_sock);
// small inline methods:
bool get_server_() const
{
return b_run;
}
// small inline methods:
bool get_run() const
{
return b_run;
}
bool set_run( bool b_run )
{
this->b_run = b_run;
}
sock();
int read_write( socketcontainer* p_sock );
int start();
void clean_ipcache();
// the chat stream there all the chat messages will sent through.
void chat_stream( socketcontainer* p_sock, user* p_user, map<string,string> &map_params ); //<<
virtual inline int _send(socketcontainer *p_sock, const char *sz, int len);
virtual inline int _read(socketcontainer *p_sock, char *sz, int len);
virtual inline int _close(socketcontainer *p_sock);
virtual void _main_loop_init();
virtual inline socketcontainer* _create_container(int& i_sock);
virtual int _make_server_socket(int i_port);
#ifdef NCURSES
void print_server_port();
void print_hits();
#endif
};
#endif
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