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/*:*
*: File: ./src/sock.cpp
*:
*: yChat; Homepage: www.yChat.org; Version 0.5.6-BASIC
*:
*: Copyright (C) 2003, 2004 Paul C. Buetow, Volker Richter
*: Copyright (C) 2005 EXA Digital Solutions GbR
*:
*: This program is free software; you can redistribute it and/or
*: modify it under the terms of the GNU General Public License
*: as published by the Free Software Foundation; either version 2
*: of the License, or (at your option) any later version.
*:
*: This program is distributed in the hope that it will be useful,
*: but WITHOUT ANY WARRANTY; without even the implied warranty of
*: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
*: GNU General Public License for more details.
*:
*: You should have received a copy of the GNU General Public License
*: along with this program; if not, write to the Free Software
*: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*:*/
// class sock implementation. the multiplex socket implementation has been token from the
// GNU C Library Examples and modified in order to fit in here ( POSIX threads etc. ).
#ifndef s_sock_CXX
#define s_sock_CXX
#include <unistd.h>
#include "sock.h"
#include "s_chat.h"
#include "s_conf.h"
#include "s_mutx.h"
#include "s_tool.h"
#include "s_lang.h"
#include "s_sman.h"
#include "chat.h"
#include "user.h"
using namespace std;
sock::sock()
{
this->b_run = true;
this->i_req = 0;
this->req_parser = new reqp();
this->thrd_pool = new pool();
}
void
sock::chat_stream( int i_sock, user* p_user, map_string &map_params )
{
string s_msg( "\n" );
pthread_mutex_lock ( &(p_user->mut_message) );
for ( int i = 0; i < PUSHSTR; i++ )
send( i_sock, s_msg.c_str(), s_msg.size(), 0 );
do
{
s_msg = p_user->get_mess( );
if ( 0 > send( i_sock, s_msg.c_str(), s_msg.size(), 0 ) )
p_user->set_online( false );
pthread_cond_wait( &(p_user->cond_message), &(p_user->mut_message) );
}
while( p_user->get_online() );
// if there is still a message to send:
s_msg = p_user->get_mess( );
if ( ! s_msg.empty() )
send( i_sock, s_msg.c_str(), s_msg.size(), 0 );
pthread_mutex_unlock( &(p_user->mut_message) );
// remove the user from its room.
string s_user( p_user->get_name() );
p_user->get_p_room()->del_elem( s_user );
// post the room that the user has left the chat.
p_user->get_p_room()->msg_post( new string( p_user->get_name().append( s_lang::get
().get_val( "USERLEAV" ) ) ) );
s_sman::get
().destroySession( p_user->get_id() );
#ifdef VERBOSE
cout << s_user << " left | SessionCount: " << s_sman::get
().getSessionCount() << endl;
#endif
p_user->~user();
}
int
sock::make_socket( uint16_t i_port )
{
int sock;
struct sockaddr_in name;
// create the server socket.
sock = socket (PF_INET, SOCK_STREAM, 0);
if (sock < 0)
{
cerr << "Sock: socket error" << endl;
if ( ((int)++i_port) > MAXPORT )
exit(-1);
cerr << SOCKERR << i_port << endl;
return make_socket( i_port );
}
// give the server socket a name.
name.sin_family = AF_INET;
name.sin_port = htons (i_port);
name.sin_addr.s_addr = htonl (INADDR_ANY);
int optval=1;
setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, (char*)&optval, sizeof(int));
if (bind (sock, (struct sockaddr *) &name, sizeof (name)) < 0)
{
cerr << "Sock: bind error" << endl;
if ( ++i_port > MAXPORT )
exit(-1);
cout << SOCKERR << i_port << endl;
return make_socket( i_port );
}
return sock;
}
int
sock::read_write( thrd* p_thrd, int i_sock )
{
char c_req[2048];
int i_bytes;
i_bytes = read (i_sock, c_req, 2048);
if (i_bytes < 0)
{
cerr << "Sock: read error " << endl;
}
else
{
// stores the request params.
map_string map_params;
// get the s_rep ( s_html response which will be send imediatly to the client
// and fill map_params with request values.
auto string s_temp=(string)c_req;
struct sockaddr_in client;
size_t size=sizeof(client);
getpeername( i_sock, (struct sockaddr *)&client, &size);
map_params["REMOTE_ADDR"]=inet_ntoa(client.sin_addr);
map_params["REMOTE_PORT"]=ntohs( client.sin_port);
string s_rep = req_parser->parse( p_thrd, string( c_req ), map_params );
send( i_sock, s_rep.c_str(), s_rep.size(), 0 );
// dont need those vals anymore.
map_params.clear();
return 0;
}
return -1;
}
int
sock::start()
{
auto int i_port = s_tool::string2int( s_conf::get
().get_val( "SRVRPORT" ) );
int sock;
fd_set active_fd_set, read_fd_set;
int i;
struct sockaddr_in clientname;
size_t size;
#ifdef VERBOSE
cout << SOCKCRT << "localhost:" << i_port << endl;
#endif
// create the server socket and set it up to accept connections.
sock = make_socket ( i_port );
if (listen (sock, 1) < 0)
{
cerr << "Sock: listen error" << endl;
exit( EXIT_FAILURE );
}
#ifdef VERBOSE
cout << SOCKRDY << endl;
#endif
// initialize the set of active sockets.
FD_ZERO (&active_fd_set);
FD_SET (sock, &active_fd_set);
while( b_run )
{
// block until input arrives on one or more active sockets.
read_fd_set = active_fd_set;
if (select (FD_SETSIZE, &read_fd_set, NULL, NULL, NULL) < 0)
{
cerr << "Sock: select error" << endl;
exit( EXIT_FAILURE );
}
// service all the sockets with input pending.
for ( i = 0; i < FD_SETSIZE; i++ )
if ( FD_ISSET (i, &read_fd_set) )
{
if ( i == sock )
{
// connection request on original socket.
i_req++;
int new_sock;
size = sizeof (clientname);
new_sock = accept (sock,
(struct sockaddr *) &clientname,
&size);
if (new_sock < 0)
{
cerr << "Sock: accept error" << endl;
close ( new_sock );
}
#ifdef VERBOSE
cout << CONNECT << i_req << " "
<< inet_ntoa( clientname.sin_addr )
<< ":"
<< ntohs ( clientname.sin_port )
<< endl;
#endif
FD_SET (new_sock, &active_fd_set);
}
else
{
thrd_pool->run( (void*) new thrd( i ) );
FD_CLR( i, &active_fd_set );
}
}
}
}
#endif
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