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// class sock declaration.

#ifndef s_sock_H
#define s_sock_H

#include <queue>
#include <arpa/inet.h>
#include <errno.h>
#include <netdb.h>
#include <netinet/in.h>
#include <stdio.h>
#include <stdlib.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <unistd.h>

#include "incl.h"
#include "pool.h"
#include "reqp.h"
#include "thrd.h"
#include "user.h"
#include "logd.h"
using namespace std;

class sock
{
private:
  // total number of server requests.
  unsigned long long int i_req;

  bool  b_run;      // true while socket manager is running.
  reqp* req_parser; // parses the http requests from clients.
  pool* thrd_pool;  // the thread pool.
  logd* log_daemon; // the log daemon
  // creates a server socket.
  virtual int make_socket( uint16_t port );

public:
  // small inline methods:
  bool get_run() const
  {
    return b_run;
  }
  bool set_run( bool b_run )
  {
    this->b_run = b_run;
  }

  // public methods.
  explicit sock( ); // simple constructor.
  virtual int  read_write( thrd* p_thrd, int filedes   );
  virtual int  start();

  // the chat stream there all the chat messages will sent through.
  static void chat_stream( int i_sock, user* p_user, map_string &map_params );

};

#endif