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#ifndef hmap_cpp
#define hmap_cpp


#include "hmap.h"

using namespace std;

bool  isPrime( int n );
int nextPrime( int n );

// Construct the hash table.
template <class obj_type, class key_type>
hmap<obj_type, key_type>::hmap( double mop )
    : maxOccupiedPercentage(mop), array( nextPrime( 101 ) )
{
  cout << "hmap Constructor" << endl;
  lookups = 0;
  make_empty( );
}

// Insert item x into the hash table. If the item is
// already present, do nothing
template <class obj_type, class key_type>
void hmap<obj_type, key_type>::add_elem( const obj_type &x, const key_type &k  )
{
  // Insert x as active
  int currentPos = findPos( k );
  if( isActive( currentPos ) )
    return;

  array[ currentPos ] = hash_entry( x, k, ACTIVE );
  //	cout << "Inserted=" << x << "= at " << currentPos << endl;
  if( ++occupied > array.size( ) * maxOccupiedPercentage )
    rehash( );
}

// Expand the hash table.
template <class obj_type, class key_type>
void hmap<obj_type, key_type>::rehash( )
{
  vector<hash_entry> oldArray = array;

  // Create new double-sized, empty table
  array.resize( nextPrime( 2 * oldArray.size( ) ) );
  for( int j = 0; j < array.size( ); j++ )
    array[ j ].info = EMPTY;

  // Copy table over
  make_empty( );
  for( int i = 0; i < oldArray.size( ); i++ )
    if( oldArray[ i ].info == ACTIVE )
      add_elem( oldArray[ i ].element, oldArray[ i ].key );
}

// Hash function, can only handle strings.
// If you want to hash other objects you will have to
// create a hash table for them
template <class obj_type, class key_type>
unsigned int hmap<obj_type, key_type>::hash( const string & key ) const
{
  unsigned int hashVal = 0;
  //	cout << key << "%";

  for( size_t i = 0; i < key.size(); i++ )
    hashVal =  ( hashVal << 5 ) ^ key[ i ] ^ hashVal;

  return hashVal;
}

// Method that performs quadratic probing resolution.
// Return the position where the search for x terminates.
template <class obj_type, class key_type>
int hmap<obj_type, key_type>::findPos( const key_type &k )
{
  int collisionNum = 0;
  int currentPos = hash( k ) % array.size( );
  lookups++;

  while( array[ currentPos ].info != EMPTY &&
         array[ currentPos ].key != k )
  {
    //		cout <<  array[ currentPos ].element << "!=" << x << endl;
    lookups++;
    currentPos += 2 * ++collisionNum - 1;  // Compute ith probe

    if( currentPos >= array.size( ) )
      currentPos -= array.size( );
  }

  //	cout << currentPos << " ";
  return currentPos;
}

// Remove item x from the hash table.
template <class obj_type, class key_type>
void hmap<obj_type, key_type>::del_elem( const key_type & k )
{
  int currentPos = findPos( k );
  if( isActive( currentPos ) )
    array[ currentPos ].info = DELETED;
}

// Find item x in the hash table.
// Return a pointer to the matching item or 0 if not found
template <class obj_type, class key_type>
obj_type hmap<obj_type, key_type>::get_elem( const key_type &k )
{
  int currentPos = findPos( k );
  if( isActive( currentPos ) )
    return array[ currentPos ].element;
  else
    return 0;
}

// Make the hash table logically empty.
template <class obj_type, class key_type>
void hmap<obj_type, key_type>::make_empty( )
{
  occupied = 0;
  for( int i = 0; i < array.size( ); i++ )
    array[ i ].info = EMPTY;
}

// Return true if currentPos exists and is active.
template <class obj_type, class key_type>
bool hmap<obj_type, key_type>::isActive( int currentPos ) const
{
  return array[ currentPos ].info == ACTIVE;
}


// Internal method to test if a positive number is prime.
// Not an efficient algorithm.
template <class obj_type, class key_type>
bool hmap<obj_type, key_type>::isPrime( int n ) const
{
  if( n == 2 || n == 3 )
    return true;

  else if( n == 1 || n % 2 == 0 )
    return false;

  for( int i = 3; i * i <= n; i += 2 )
    if( n % i == 0 )
      return false;

  return true;
}

// Internal method to return a prime number at least as large as n.
// Assumes n > 0.
template <class obj_type, class key_type>
int hmap<obj_type, key_type>::nextPrime( int n ) const
{
  if( n % 2 == 0 )
    n++;

  for( ; !isPrime( n ); n += 2 )
    ;

  return n;
}
template<class obj_type, class key_type>
void
hmap<obj_type, key_type>::run_func( void (*func)(obj_type) )
{
  for( int i = 0; i < array.size( ); i++ )
    if ( array[i].info == ACTIVE )
      ( *func ) ( array[i].element );
}

template<class obj_type, class key_type>
void
hmap<obj_type, key_type>::run_func( void (*func)(obj_type, void*), void* v_arg )
{
  for( int i = 0; i < array.size( ); i++ )
    if ( array[i].info == ACTIVE )
      ( *func ) ( array[i].element, v_arg );
}

#endif