/*:* *: File: ./src/sock/sock.h *: *: yChat; Homepage: www.yChat.org; Version 0.7.9.5-RELEASE *: *: Copyright (C) 2003 Paul C. Buetow, Volker Richter *: Copyright (C) 2004 Paul C. Buetow *: Copyright (C) 2005 EXA Digital Solutions GbR *: *: This program is free software; you can redistribute it and/or *: modify it under the terms of the GNU General Public License *: as published by the Free Software Foundation; either version 2 *: of the License, or (at your option) any later version. *: *: This program is distributed in the hope that it will be useful, *: but WITHOUT ANY WARRANTY; without even the implied warranty of *: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *: GNU General Public License for more details. *: *: You should have received a copy of the GNU General Public License *: along with this program; if not, write to the Free Software *: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *:*/ #include "../incl.h" #ifndef SOCK_H #define SOCK_H #include #include #include #include #include #include #include "../reqp.h" #include "../chat/user.h" #include "../thrd/pool.h" #include "../maps/shashmap.h" #ifdef LOGGING #include "../logd.h" #endif using namespace std; class sock : public shashmap < string, uint32_t, self_hash, equals_allocator > { protected: #ifdef LOGGING logd *log_daemon; // the log daemon #endif int i_server_sock; int i_server_port; // total number of server requests. unsigned long long i_req; bool b_run; // true while socket manager is running. reqp *req_parser; // parses the http requests from clients. char *c_buffer; // char buffer! pthread_mutex_t mut_hits; static string inet_ntoa_callback(void* p_void); public: // creates a server socket. int read_http(socketcontainer *p_sock, char *c_zbuf, int i_buflen, int &i_payloadoffset); string read_http_line(socketcontainer *p_sock); // small inline methods: bool get_server_() const { return b_run; } // small inline methods: bool get_run() const { return b_run; } bool set_run( bool b_run ) { this->b_run = b_run; } sock(); int read_write( socketcontainer* p_sock ); int start(); void clean_ipcache(); // the chat stream there all the chat messages will sent through. void chat_stream( socketcontainer* p_sock, user* p_user, map &map_params ); //<< virtual inline int _send(socketcontainer *p_sock, const char *sz, int len); virtual inline int _read(socketcontainer *p_sock, char *sz, int len); virtual inline int _close(socketcontainer *p_sock); virtual void _main_loop_init(); virtual inline socketcontainer* _create_container(int& i_sock); virtual int _make_server_socket(int i_port); #ifdef NCURSES void print_server_port(); void print_hits(); #endif }; #endif