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package timer
import (
"fmt"
"os"
"time"
)
func StartTimer() (string, error) {
state, err := LoadState()
if err != nil {
return "", fmt.Errorf("error loading state: %w", err)
}
if state.Running {
return "Timer is already running.", nil
}
state.Running = true
state.StartTime = time.Now()
if err := state.Save(); err != nil {
return "", fmt.Errorf("error saving state: %w", err)
}
return "Timer started.", nil
}
func StopTimer() (string, error) {
state, err := LoadState()
if err != nil {
return "", fmt.Errorf("error loading state: %w", err)
}
if !state.Running {
return "Timer is not running.", nil
}
state.Running = false
state.ElapsedTime += time.Since(state.StartTime)
if err := state.Save(); err != nil {
return "", fmt.Errorf("error saving state: %w", err)
}
return "Timer stopped.", nil
}
func GetStatus() (string, error) {
state, err := LoadState()
if err != nil {
return "", fmt.Errorf("error loading state: %w", err)
}
if state.Running {
elapsed := (state.ElapsedTime + time.Since(state.StartTime)).Round(time.Second)
return fmt.Sprintf("Status: Running\nElapsed Time: %s", elapsed), nil
} else {
elapsed := state.ElapsedTime.Round(time.Second)
return fmt.Sprintf("Status: Stopped\nElapsed Time: %s", elapsed), nil
}
}
func ResetTimer() (string, error) {
stateFile, err := GetStateFile()
if err != nil {
return "", fmt.Errorf("error getting state file path: %w", err)
}
if err := os.Remove(stateFile); err != nil {
if !os.IsNotExist(err) {
return "", fmt.Errorf("error resetting timer: %w", err)
}
}
state := State{}
if err := state.Save(); err != nil {
return "", fmt.Errorf("error saving state: %w", err)
}
return "Timer reset.", nil
}
func GetPromptStatus() (string, error) {
state, err := LoadState()
if err != nil {
return "", fmt.Errorf("error loading state: %w", err)
}
elapsed := state.ElapsedTime
if state.Running {
elapsed += time.Since(state.StartTime)
}
if elapsed == 0 {
return "", nil
}
icon := "⏸"
if state.Running {
icon = "▶"
}
return fmt.Sprintf("%s%s", icon, elapsed.Round(time.Second)), nil
}
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