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package timer
import (
"errors"
"strconv"
"testing"
"time"
)
// setup sets up a temporary state file for testing.
func setup(t *testing.T) {
t.Helper()
if testing.Short() {
t.Skip("skipping timer integration-style tests in short mode")
}
tempDir := t.TempDir()
t.Setenv("XDG_CONFIG_HOME", tempDir)
t.Setenv("HOME", tempDir)
}
type mockTracker struct {
description string
minutes int
err error
calls int
}
func (m *mockTracker) Track(description string, minutes int) error {
m.description = description
m.minutes = minutes
m.calls++
return m.err
}
func TestStartTimer(t *testing.T) {
setup(t)
// Start the timer
msg, err := StartTimer(false)
if err != nil {
t.Fatalf("StartTimer(false) error = %v", err)
}
if msg != "Timer started." {
t.Errorf("StartTimer(false) msg = %v, want %v", msg, "Timer started.")
}
// Check the state
state, err := LoadState()
if err != nil {
t.Fatalf("LoadState() error = %v", err)
}
if !state.Running {
t.Error("state.Running = false, want true")
}
// Try to start again
msg, err = StartTimer(false)
if err != nil {
t.Fatalf("StartTimer(false) error = %v", err)
}
if msg != "Timer is already running." {
t.Errorf("StartTimer(false) msg = %v, want %v", msg, "Timer is already running.")
}
}
func TestStopTimer(t *testing.T) {
setup(t)
// Stop before starting
msg, err := StopTimer()
if err != nil {
t.Fatalf("StopTimer() error = %v", err)
}
if msg != "Timer is not running." {
t.Errorf("StopTimer() msg = %v, want %v", msg, "Timer is not running.")
}
// Start and then stop the timer
_, _ = StartTimer(false)
state, err := LoadState()
if err != nil {
t.Fatalf("LoadState() after StartTimer error = %v", err)
}
state.StartTime = time.Now().Add(-10 * time.Millisecond)
if err := state.Save(); err != nil {
t.Fatalf("Save() after StartTimer error = %v", err)
}
msg, err = StopTimer()
if err != nil {
t.Fatalf("StopTimer() error = %v", err)
}
if msg != "Timer stopped." {
t.Errorf("StopTimer() msg = %v, want %v", msg, "Timer stopped.")
}
// Check the state
state, err = LoadState()
if err != nil {
t.Fatalf("LoadState() error = %v", err)
}
if state.Running {
t.Error("state.Running = true, want false")
}
if state.ElapsedTime == 0 {
t.Error("state.ElapsedTime = 0, want > 0")
}
}
func TestGetStatus(t *testing.T) {
setup(t)
// Status when stopped
msg, err := GetStatus()
if err != nil {
t.Fatalf("GetStatus() error = %v", err)
}
want := "Status: Stopped\nElapsed Time: 0s"
if msg != want {
t.Errorf("GetStatus() msg = %q, want %q", msg, want)
}
// Status when running
_, _ = StartTimer(false)
msg, err = GetStatus()
if err != nil {
t.Fatalf("GetStatus() error = %v", err)
}
want = "Status: Running\nElapsed Time: 0s"
if msg != want {
t.Errorf("GetStatus() msg = %q, want %q", msg, want)
}
}
func TestGetRawStatus(t *testing.T) {
setup(t)
// Raw status when stopped
msg, err := GetRawStatus()
if err != nil {
t.Fatalf("GetRawStatus() error = %v", err)
}
want := "0.000000"
if msg != want {
t.Errorf("GetRawStatus() msg = %q, want %q", msg, want)
}
// Raw status when running
state, err := LoadState()
if err != nil {
t.Fatalf("LoadState() error = %v", err)
}
state.Running = true
state.StartTime = time.Now().Add(-2 * time.Second) // Set start time 2 seconds ago
state.ElapsedTime = 0 // Reset elapsed time for this specific test
if err := state.Save(); err != nil {
t.Fatalf("Save() error = %v", err)
}
msg, err = GetRawStatus()
if err != nil {
t.Fatalf("GetRawStatus() error = %v", err)
}
// we can't know the exact float, so we check if it's close to 2
val, err := strconv.ParseFloat(msg, 64)
if err != nil {
t.Fatalf("could not parse float: %v", err)
}
if val < 1.9 || val > 2.1 {
t.Errorf("GetRawStatus() msg = %q, want around 2.0", msg)
}
}
func TestGetRawMinutesStatus(t *testing.T) {
setup(t)
// Raw minutes status when stopped
msg, err := GetRawMinutesStatus()
if err != nil {
t.Fatalf("GetRawMinutesStatus() error = %v", err)
}
want := "0"
if msg != want {
t.Errorf("GetRawMinutesStatus() msg = %q, want %q", msg, want)
}
// Raw minutes status when running (simulating 2 minutes)
state, err := LoadState()
if err != nil {
t.Fatalf("LoadState() error = %v", err)
}
state.Running = true
state.StartTime = time.Now().Add(-2 * time.Minute) // Set start time 2 minutes ago
state.ElapsedTime = 0 // Reset elapsed time for this specific test
if err := state.Save(); err != nil {
t.Fatalf("Save() error = %v", err)
}
msg, err = GetRawMinutesStatus()
if err != nil {
t.Fatalf("GetRawMinutesStatus() error = %v", err)
}
want = "2"
if msg != want {
t.Errorf("GetRawMinutesStatus() msg = %q, want %q", msg, want)
}
}
func TestResetTimer(t *testing.T) {
setup(t)
// Start timer to create a state file
_, _ = StartTimer(false)
// Reset the timer
msg, err := ResetTimer()
if err != nil {
t.Fatalf("ResetTimer() error = %v", err)
}
if msg != "Timer reset." {
t.Errorf("ResetTimer() msg = %v, want %v", msg, "Timer reset.")
}
// Check the state
state, err := LoadState()
if err != nil {
t.Fatalf("LoadState() error = %v", err)
}
if state.Running {
t.Error("state.Running = true, want false")
}
if state.ElapsedTime != 0 {
t.Errorf("state.ElapsedTime = %v, want 0", state.ElapsedTime)
}
}
func TestTrackTime(t *testing.T) {
setup(t)
t.Run("TrackWithRunningTimer", func(t *testing.T) {
setup(t)
tracker := &mockTracker{}
// Start timer and let it run for a bit
state, _ := LoadState()
state.Running = true
state.StartTime = time.Now().Add(-5 * time.Minute)
state.ElapsedTime = 0
state.Save()
msg, err := TrackTimeWithTracker("test description", tracker)
if err != nil {
t.Fatalf("TrackTimeWithTracker() error = %v", err)
}
if msg == "" {
t.Fatal("TrackTimeWithTracker() msg is empty")
}
if tracker.calls != 1 {
t.Fatalf("tracker calls = %d, want 1", tracker.calls)
}
if tracker.minutes < 4 || tracker.minutes > 6 {
t.Fatalf("tracker minutes = %d, want around 5", tracker.minutes)
}
state, _ = LoadState()
if state.Running || state.ElapsedTime != 0 {
t.Fatalf("state after tracking = %+v, want reset stopped state", state)
}
})
t.Run("TrackFailureKeepsElapsedState", func(t *testing.T) {
setup(t)
tracker := &mockTracker{err: errTestTracker}
// Set up a stopped timer with some elapsed time
state, _ := LoadState()
state.Running = false
state.ElapsedTime = 10 * time.Minute
state.Save()
_, err := TrackTimeWithTracker("another test", tracker)
if err == nil {
t.Fatal("TrackTimeWithTracker() error = nil, want tracker error")
}
state, _ = LoadState()
if state.Running {
t.Fatal("state.Running = true, want false after failed tracking")
}
if state.ElapsedTime != 10*time.Minute {
t.Fatalf("state.ElapsedTime = %v, want %v", state.ElapsedTime, 10*time.Minute)
}
})
t.Run("NilTracker", func(t *testing.T) {
setup(t)
_, err := TrackTimeWithTracker("zero time test", nil)
if err == nil {
t.Fatal("TrackTimeWithTracker() error = nil, want error")
}
})
}
var errTestTracker = errors.New("tracker failure")
|