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Diffstat (limited to 'internal/generator/templates/themes/matrix/theme.js')
| -rw-r--r-- | internal/generator/templates/themes/matrix/theme.js | 172 |
1 files changed, 172 insertions, 0 deletions
diff --git a/internal/generator/templates/themes/matrix/theme.js b/internal/generator/templates/themes/matrix/theme.js new file mode 100644 index 0000000..7ca694f --- /dev/null +++ b/internal/generator/templates/themes/matrix/theme.js @@ -0,0 +1,172 @@ + + (function(){ + if(document.documentElement.classList.contains('sno-splash-skip'))return; + var cv=document.getElementById('splash-gl-canvas'); + if(!cv||typeof THREE==='undefined')return; + var raf,ren,sc,ca,pts,pos,t0=performance.now(),N=28,i,arr; + function cleanup(){window.removeEventListener('resize',sz);if(raf)cancelAnimationFrame(raf);raf=null;if(ren)ren.dispose();ren=null;window._snonuxSplashWebGLCleanup=null;} + window._snonuxSplashWebGLCleanup=cleanup; + function sz(){var w=cv.clientWidth||2,h=cv.clientHeight||2;if(ren)ren.setSize(w,h,false);if(ca){ca.aspect=w/h;ca.updateProjectionMatrix();}} + ren=new THREE.WebGLRenderer({canvas:cv,antialias:true,alpha:true});ren.setClearColor(0,0);ren.setPixelRatio(Math.min(window.devicePixelRatio||1,2)); + sc=new THREE.Scene();ca=new THREE.PerspectiveCamera(55,1,0.1,80);ca.position.set(0,0.5,10); + arr=new Float32Array(N*3*20);for(i=0;i<arr.length;i+=3){arr[i]=(Math.random()-0.5)*16;arr[i+1]=Math.random()*22;arr[i+2]=(Math.random()-0.5)*8;} + var geo=new THREE.BufferGeometry();geo.setAttribute('position',new THREE.BufferAttribute(arr,3)); + pts=new THREE.Points(geo,new THREE.PointsMaterial({color:0x00ff41,size:0.14,transparent:true,opacity:0.85,blending:THREE.AdditiveBlending,depthWrite:false,sizeAttenuation:true})); + sc.add(pts);pos=geo.attributes.position;sz();window.addEventListener('resize',sz); + function loop(now){raf=requestAnimationFrame(loop);var t=(now-t0)*0.001,j,p; + for(j=0;j<pos.count;j++){p=j*3;pos.array[p+1]-=0.045+Math.sin(t+j*0.1)*0.012;if(pos.array[p+1]<-2)pos.array[p+1]=20;} + pos.needsUpdate=true;pts.rotation.y=t*0.15;ren.render(sc,ca);} + raf=requestAnimationFrame(loop); + })(); + + + // Matrix WebGL scene: 80 columns of falling particles with per-vertex colour. + // Each column has a "head" that falls at a random speed; particles near the head + // are bright green and fade to near-black further behind, simulating digital rain. + (function() { + var _wild = false; + var NUM_COLS = 80; // number of rain columns + var COL_LEN = 25; // particles per column + var SPACING = 2.2; // vertical gap between particles in a column + var Y_TOP = 30; // world-space top of the rain field + var Y_BOTTOM = -30; // world-space bottom + + var scene, camera, renderer; + var points; + var posArr, colArr; + // Per-column state: x position, head y, and fall speed + var colX = [], headY = [], speed = []; + + function initThree() { + scene = new THREE.Scene(); + scene.background = new THREE.Color(0x000000); + + camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 200); + camera.position.set(0, 0, 50); + + renderer = new THREE.WebGLRenderer({ canvas: document.getElementById('three-canvas'), antialias: false }); + renderer.setSize(window.innerWidth, window.innerHeight); + renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2)); + + var totalPts = NUM_COLS * COL_LEN; + posArr = new Float32Array(totalPts * 3); + colArr = new Float32Array(totalPts * 3); + + // Spread columns across x: -50..50; initialise heads at random y positions + for (var c = 0; c < NUM_COLS; c++) { + colX[c] = -50 + (c / (NUM_COLS - 1)) * 100; + headY[c] = Y_TOP - Math.random() * (Y_TOP - Y_BOTTOM); + speed[c] = 0.08 + Math.random() * 0.07; // 0.08–0.15 units per frame + } + + var geo = new THREE.BufferGeometry(); + geo.setAttribute('position', new THREE.BufferAttribute(posArr, 3)); + geo.setAttribute('color', new THREE.BufferAttribute(colArr, 3)); + + var mat = new THREE.PointsMaterial({ size: 0.35, vertexColors: true }); + points = new THREE.Points(geo, mat); + scene.add(points); + + window.addEventListener('resize', onResize); + animate(); + } + + function onResize() { + camera.aspect = window.innerWidth / window.innerHeight; + camera.updateProjectionMatrix(); + renderer.setSize(window.innerWidth, window.innerHeight); + } + + function animate() { + requestAnimationFrame(animate); + + for (var c = 0; c < NUM_COLS; c++) { + // Advance the head downward each frame; wild mode accelerates rain 10x + headY[c] -= speed[c] * (_wild ? 10 : 1); + // When the head exits the bottom, reset to a random point above the top + if (headY[c] < Y_BOTTOM - COL_LEN * SPACING) { + headY[c] = Y_TOP + Math.random() * 20; + } + + var base = c * COL_LEN; + for (var p = 0; p < COL_LEN; p++) { + var i = base + p; + var y = headY[c] + p * SPACING; // particles trail upward from head + posArr[i * 3] = colX[c]; + posArr[i * 3 + 1] = y; + posArr[i * 3 + 2] = 0; + + // Brightness falls off with distance behind the head: + // p=0 is the head (bright), p=COL_LEN-1 is the tail (dim) + var bright = Math.max(0, 1 - p / (COL_LEN * 0.7)); + // Head particle: #00ff41, tail: #003b00 + colArr[i * 3] = 0; + colArr[i * 3 + 1] = bright * (p === 0 ? 1.0 : 0.88); + colArr[i * 3 + 2] = bright * (p === 0 ? 0.255 : 0.04); + } + } + + points.geometry.attributes.position.needsUpdate = true; + points.geometry.attributes.color.needsUpdate = true; + // Wild: camera plunges into the rain like riding a digital waterfall + if (_wild) { + var wt = Date.now() * 0.001; + camera.position.z = 50 + Math.sin(wt * 0.38) * 20; + camera.position.x = Math.sin(wt * 0.31) * 14; + camera.fov = 60 + Math.sin(wt * 0.51) * 18; + camera.updateProjectionMatrix(); + } else { + camera.position.z = 50; + camera.position.x = 0; + if (camera.fov !== 60) { camera.fov = 60; camera.updateProjectionMatrix(); } + } + renderer.render(scene, camera); + } + + initThree(); + + // Matrix nav/wild effects — shake + green flash on navigate, rain storm on wild + window.snonuxOpenEffect = function() { + // Slide in from left like terminal output decoding + var modal = document.getElementById('post-modal'); + if (modal) { modal.classList.add('sno-modal-slide'); setTimeout(function() { modal.classList.remove('sno-modal-slide'); }, 380); } + var d = document.createElement('div'); + d.style.cssText = 'position:fixed;inset:0;z-index:997;pointer-events:none;background:rgba(0,255,65,0.1);transition:opacity 0.2s'; + document.body.appendChild(d); + setTimeout(function() { d.style.opacity='0'; setTimeout(function() { d.remove(); }, 230); }, 15); + }; + window.snonuxCloseEffect = function() { + var ov = document.querySelector('.overlay'); + if (ov) { ov.classList.add('sno-fx-glitch'); setTimeout(function() { ov.classList.remove('sno-fx-glitch'); }, 280); } + }; + window.snonuxScrollEffect = function(dir) { + var isDown = dir === 'down'; + var thick = _wild ? '14px' : '5px'; + var d = document.createElement('div'); + d.style.cssText = 'position:fixed;left:0;right:0;height:' + thick + ';z-index:9000;pointer-events:none;' + + 'background:linear-gradient(90deg,transparent,rgba(0,255,70,0.88),rgba(0,200,50,0.88),transparent);' + + (isDown ? 'top:0;' : 'bottom:0;') + + 'transition:transform 0.3s ease,opacity 0.3s ease;'; + document.body.appendChild(d); + setTimeout(function() { d.style.transform = isDown ? 'translateY(100vh)' : 'translateY(-100vh)'; d.style.opacity='0'; }, 16); + setTimeout(function() { d.remove(); }, 380); + }; + window.snonuxWildToggle = function() { + _wild = !_wild; + var b = document.getElementById('sno-wild-badge'); + if (b) b.classList.toggle('sno-wild-on', _wild); + }; + window.snonuxNavEffect = function() { + var ov = document.querySelector('.overlay'); + if (ov) { ov.classList.add('sno-fx-shake'); setTimeout(function() { ov.classList.remove('sno-fx-shake'); }, 380); } + var d = document.createElement('div'); + d.style.cssText = 'position:fixed;inset:0;z-index:998;pointer-events:none;background:rgba(0,255,65,0.15);transition:opacity 0.2s'; + document.body.appendChild(d); + setTimeout(function() { d.style.opacity='0'; setTimeout(function() { d.remove(); }, 220); }, 30); + }; + window.snonuxPageEffect = function() { + // Glitch bars — horizontal displacement flicker + var ov = document.querySelector('.overlay'); + if (ov) { ov.classList.add('sno-fx-glitch'); setTimeout(function() { ov.classList.remove('sno-fx-glitch'); }, 320); } + }; + })(); |
