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authorPaul Buetow <paul@buetow.org>2026-04-26 12:25:14 +0300
committerPaul Buetow <paul@buetow.org>2026-04-26 12:25:14 +0300
commitb99f2c6f8f426e97dea97ef2938fc3312690a0fe (patch)
tree656c673715bb0c4bebcc3ceea3501dec8f566b21 /internal/version/version.go
parente9bddae89614f12ce7d2d26e70c2c2de3b90590e (diff)
audio: make ambient music polyphonic with real songs, fix engine silence
Rewrite all 19 theme ambient presets with chord progressions, bass drones, overlapping chord pads (dur > step on melodyNote), and swing melodies. Add per-theme 16-step drum patterns (kick, snare, hat, clap) synthesized in the Web Audio engine. Go (theme_sounds.go): - Add Step field to melodyNote for sequencer timing independent of duration - Add Drums []string field to ambientPreset for 16-step patterns - Add buildMeasure, buildSong, buildSwingMelody, and pat helpers - Rewrite every sounds*() func with I–IV–V–I progressions, bass, and melody JS (shared.js): - Fix startEngine() to await ctx.resume() before scheduling - Make masterGain a binary gate (fade to 1.0 in ~50 ms), not preset.gain - Fix startDrones() to scale by preset.gain instead of 1.0/numDrones - Add twin-oscillator detuned timbre in playMelodyNote() - Add synthesized drum engine: playDrum(), scheduleDrums(), stopDrums() - Keep splash sounds bypassing masterGain so they never get gated out
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