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authorPaul Buetow <paul@buetow.org>2026-04-27 07:54:41 +0300
committerPaul Buetow <paul@buetow.org>2026-04-27 07:54:41 +0300
commiteb6e4851110fc6a9ae336793fd87a2ba6fd48a5b (patch)
tree3b09061cdf6ad8ed53d32b90366b370cd4ea03b1
parentf075b701736d8e7527b00a0b9bdd47e3466c698b (diff)
Add nukem theme: action-hero hard rock with explosive WebGL effects
- New theme directory: templates/themes/nukem/ (meta.json, theme.css, theme.js) - Red/gold/black color palette with monospace typography - WebGL: rising sparks, falling debris, rubble blocks, explosion glow - Sound preset: 140 BPM E-minor power riffs with fanfare stabs (wild: 180 BPM thrash) - All nav/open/close/scroll/wild/page effects implemented Amp-Thread-ID: https://ampcode.com/threads/T-019dcd42-8558-748b-8c28-3f848400026d Co-authored-by: Amp <amp@ampcode.com>
-rw-r--r--internal/generator/templates/themes/nukem/meta.json7
-rw-r--r--internal/generator/templates/themes/nukem/theme.css89
-rw-r--r--internal/generator/templates/themes/nukem/theme.js268
-rw-r--r--internal/generator/theme_sounds.go1368
4 files changed, 1117 insertions, 615 deletions
diff --git a/internal/generator/templates/themes/nukem/meta.json b/internal/generator/templates/themes/nukem/meta.json
new file mode 100644
index 0000000..14d07fa
--- /dev/null
+++ b/internal/generator/templates/themes/nukem/meta.json
@@ -0,0 +1,7 @@
+{
+ "title": "SNONUX.FOO \u2014 NUKEM",
+ "header_html": "\u003cdiv class=\"logo\"\u003e\n \u003cspan class=\"logo-mark\"\u003e\u2622\u003c/span\u003e\n \u003cdiv class=\"logo-title\"\u003e\n \u003ch1\u003eSNONUX.FOO\u003c/h1\u003e\n \u003cp class=\"subtitle\"\u003eHail to the king, baby \u0026mdash; \u003ca href=\"https://foo.zone\"\u003efoo.zone\u003c/a\u003e is the real blog\u003c/p\u003e\n \u003cp class=\"logo-host\"\u003eServed by NetBSD on a Raspberry Pi 3\u003c/p\u003e\n \u003c/div\u003e\n \u003c/div\u003e\n \u003cdiv class=\"nav\"\u003e\n \u003ca href=\"atom.xml\" class=\"header-feed-link\" rel=\"alternate\" title=\"Atom feed\" type=\"application/atom+xml\"\u003eAtom feed\u003c/a\u003e\n \u003ca href=\"https://foo.zone/about\" class=\"transmit-btn\"\u003eLet's Rock\u003c/a\u003e\n \u003c/div\u003e",
+ "splash_inner_html": "\u003ccanvas class=\"splash-gl-canvas\" id=\"splash-gl-canvas\" aria-hidden=\"true\"\u003e\u003c/canvas\u003e\n \u003cdiv class=\"splash-inner\"\u003e\n \u003cdiv class=\"splash-title\"\u003eNUKEM\u003c/div\u003e\n \u003cdiv class=\"splash-tag\"\u003eIt's time to kick ass and chew bubblegum\u003c/div\u003e\n \u003cdiv class=\"splash-hint\"\u003ePress any key to blow stuff up\u003c/div\u003e\n \u003c/div\u003e",
+ "prev_page_text": "\u0026laquo; Lock \u0026amp; Load",
+ "next_page_text": "Damn, I'm Good \u0026raquo;"
+}
diff --git a/internal/generator/templates/themes/nukem/theme.css b/internal/generator/templates/themes/nukem/theme.css
new file mode 100644
index 0000000..060cd08
--- /dev/null
+++ b/internal/generator/templates/themes/nukem/theme.css
@@ -0,0 +1,89 @@
+ :root { --duke-red:#ff0000; --duke-gold:#ffd700; --duke-grey:#3a3a3a;
+ --duke-bg:#0a0a0a; --duke-dark:#111111; --duke-yellow:#ffcc00;
+ --duke-blood:#cc0000; --duke-light:#e0e0e0; }
+ * { margin:0; padding:0; box-sizing:border-box; }
+ body { font-family:'Courier New',monospace; background:var(--duke-bg);
+ color:var(--duke-light); overflow:hidden; height:100vh; height:100dvh; font-size:18px; }
+ #three-canvas { position:fixed; top:0; left:0; width:100%; height:100%; z-index:1; }
+ .overlay { position:relative; z-index:10; height:100vh; height:100dvh; display:flex; flex-direction:column; }
+ header { padding:10px 20px; background:rgba(10,10,10,0.9); backdrop-filter:blur(8px);
+ border-bottom:3px solid var(--duke-red);
+ display:flex; align-items:center; justify-content:space-between; }
+ .logo { display:flex; align-items:center; gap:12px; }
+ .logo-mark { font-size:2.2rem; color:var(--duke-gold); text-shadow:0 0 12px var(--duke-red);
+ font-weight:bold; }
+ .logo-title h1 { font-size:1.5rem; color:var(--duke-gold); font-weight:bold;
+ letter-spacing:3px; text-transform:uppercase; text-shadow:2px 2px 0 var(--duke-red); }
+ .logo-title .subtitle { font-size:0.8rem; color:var(--duke-light); margin-top:2px;
+ letter-spacing:1px; }
+ .logo-title .subtitle a { color:var(--duke-gold); text-decoration:none; }
+ .logo-title .subtitle a:hover { color:var(--duke-red); text-shadow:0 0 8px var(--duke-red); }
+ .logo-host { font-size:0.7rem; color:var(--duke-grey); }
+ .transmit-btn { border:2px solid var(--duke-red); color:var(--duke-gold); padding:8px 16px;
+ text-decoration:none; font-size:1rem; font-weight:bold; letter-spacing:2px;
+ text-transform:uppercase; transition:all 0.15s; }
+ .transmit-btn:hover { background:var(--duke-red); color:var(--duke-bg);
+ box-shadow:0 0 16px var(--duke-red); }
+ a.header-feed-link { color:var(--duke-gold); }
+ a.header-feed-link:hover { color:var(--duke-red); text-shadow:0 0 8px var(--duke-red); }
+ .nav-hints { background:rgba(10,10,10,0.8); border-bottom:2px solid var(--duke-grey);
+ color:var(--duke-light); padding:4px 20px; display:flex; gap:16px;
+ font-size:0.78rem; flex-wrap:wrap; }
+ .nav-hints kbd { background:var(--duke-dark); border:1px solid var(--duke-red);
+ color:var(--duke-gold); padding:0 5px; margin:0 2px; }
+ .content { flex:1; overflow-y:auto; padding:14px 20px;
+ scrollbar-width:thin; scrollbar-color:var(--duke-red) var(--duke-bg); }
+ .page-nav { display:flex; justify-content:center; margin:12px 0; }
+ .page-nav a { border:2px solid var(--duke-red); color:var(--duke-gold); padding:8px 20px;
+ text-decoration:none; font-size:0.95rem; font-weight:bold; letter-spacing:1px;
+ text-transform:uppercase; }
+ .page-nav a:hover { background:var(--duke-red); color:var(--duke-bg);
+ box-shadow:0 0 12px var(--duke-red); }
+ .page-nav-footer { flex-shrink:0; padding:6px 20px; display:flex; justify-content:center;
+ background:rgba(10,10,10,0.9); border-top:3px solid var(--duke-red); }
+ .post { background:rgba(17,17,17,0.85); border:2px solid var(--duke-grey);
+ padding:16px 18px; margin-bottom:10px; cursor:pointer;
+ transition:all 0.15s; }
+ .post:hover { border-color:var(--duke-red);
+ box-shadow:0 0 14px rgba(255,0,0,0.3); }
+ .post-active { border-color:var(--duke-gold) !important;
+ background:rgba(30,10,0,0.9) !important;
+ box-shadow:0 0 20px rgba(255,215,0,0.3),inset 3px 0 0 var(--duke-gold) !important; }
+ .post-header { display:flex; justify-content:space-between; margin-bottom:10px; font-size:0.95rem; }
+ .post-header strong { color:var(--duke-gold); }
+ .post-time { color:var(--duke-red); font-size:0.85rem; }
+ .post-text { line-height:1.55; font-size:1rem; }
+ .post-text a { color:var(--duke-gold); text-decoration:underline; }
+ .post-text a:hover { color:var(--duke-red); text-shadow:0 0 6px var(--duke-red); }
+ .post-image { max-width:100%; margin-top:10px; border:2px solid var(--duke-grey); }
+ .post-audio { width:100%; margin-top:10px; }
+ .post-modal { display:none; position:fixed; inset:0; z-index:100;
+ background:rgba(0,0,0,0.95); overflow-y:auto; padding:40px 20px; }
+ .post-modal.active { display:block; }
+ .modal-inner { max-width:740px; margin:0 auto; background:var(--duke-dark);
+ border:3px solid var(--duke-red); padding:28px;
+ box-shadow:0 0 40px rgba(255,0,0,0.35); }
+ .modal-close { float:right; background:var(--duke-red); border:none;
+ color:var(--duke-gold); font-family:'Courier New',monospace;
+ font-size:1rem; font-weight:bold; cursor:pointer; padding:4px 10px;
+ text-transform:uppercase; letter-spacing:1px; }
+ .modal-close:hover { background:var(--duke-gold); color:var(--duke-bg);
+ box-shadow:0 0 12px var(--duke-gold); }
+ @media(max-width:640px) { .nav-hints{display:none;} header{padding:8px 14px;} .content{padding:10px 14px;} .modal-inner{padding:20px 14px} .transmit-btn{padding-top:11px;padding-bottom:11px;min-height:44px} .modal-close{padding:10px 14px;min-width:44px;min-height:44px;text-align:center} }
+ [data-sno-theme="nukem"] .splash-overlay {
+ background: radial-gradient(ellipse 70% 50% at 50% 50%, rgba(255,0,0,0.2) 0%, transparent 60%), var(--duke-bg);
+ }
+ [data-sno-theme="nukem"] .splash-inner {
+ background:rgba(17,17,17,0.9); border:3px solid var(--duke-red);
+ text-shadow:none; box-shadow:0 0 30px rgba(255,0,0,0.4);
+ }
+ [data-sno-theme="nukem"] .splash-title {
+ font-size:clamp(1.6rem,5vw,2.4rem); color:var(--duke-gold);
+ letter-spacing:0.2em; text-transform:uppercase; font-weight:bold;
+ text-shadow:3px 3px 0 var(--duke-red), 0 0 20px var(--duke-red);
+ animation: splashDukeFlicker 2s ease-in-out infinite alternate;
+ }
+ @keyframes splashDukeFlicker { 0%,100%{text-shadow:3px 3px 0 var(--duke-red),0 0 20px var(--duke-red)} 50%{text-shadow:3px 3px 0 var(--duke-red),0 0 40px var(--duke-gold),0 0 60px var(--duke-red)} }
+ [data-sno-theme="nukem"] .splash-tag { color:var(--duke-light); letter-spacing:0.12em;
+ font-size:clamp(0.7rem,2vw,0.95rem); }
+ [data-sno-theme="nukem"] .splash-hint { color:var(--duke-gold); }
diff --git a/internal/generator/templates/themes/nukem/theme.js b/internal/generator/templates/themes/nukem/theme.js
new file mode 100644
index 0000000..5d8eed6
--- /dev/null
+++ b/internal/generator/templates/themes/nukem/theme.js
@@ -0,0 +1,268 @@
+
+ (function(){
+ if(document.documentElement.classList.contains('sno-splash-skip'))return;
+ var cv=document.getElementById('splash-gl-canvas');
+ if(!cv||typeof THREE==='undefined')return;
+ var raf,ren,sc,ca,sparks=[],t0=performance.now(),N=120;
+ function cleanup(){window.removeEventListener('resize',sz);if(raf)cancelAnimationFrame(raf);raf=null;if(ren)ren.dispose();ren=null;window._snonuxSplashWebGLCleanup=null;}
+ window._snonuxSplashWebGLCleanup=cleanup;
+ function sz(){var w=cv.clientWidth||2,h=cv.clientHeight||2;if(ren)ren.setSize(w,h,false);if(ca){ca.aspect=w/h;ca.updateProjectionMatrix();}}
+ ren=new THREE.WebGLRenderer({canvas:cv,antialias:false,alpha:true});ren.setClearColor(0,0);ren.setPixelRatio(1);
+ sc=new THREE.Scene();ca=new THREE.PerspectiveCamera(50,1,0.1,80);ca.position.z=18;
+ var geo=new THREE.SphereGeometry(0.12,4,4);
+ for(var i=0;i<N;i++){
+ var c=Math.random()>0.5?0xff0000:0xffd700;
+ var mat=new THREE.MeshBasicMaterial({color:c,transparent:true,opacity:0.4+Math.random()*0.5});
+ var m=new THREE.Mesh(geo,mat);
+ m.position.set((Math.random()-0.5)*24,(Math.random()-0.5)*16,(Math.random()-0.5)*6);
+ m.userData.vx=(Math.random()-0.5)*0.08;
+ m.userData.vy=0.03+Math.random()*0.06;
+ m.userData.vz=(Math.random()-0.5)*0.04;
+ sc.add(m);sparks.push(m);
+ }
+ sz();window.addEventListener('resize',sz);
+ function loop(){raf=requestAnimationFrame(loop);
+ for(var i=0;i<sparks.length;i++){
+ var s=sparks[i];
+ s.position.x+=s.userData.vx;s.position.y+=s.userData.vy;s.position.z+=s.userData.vz;
+ if(s.position.y>10){s.position.y=-10;s.position.x=(Math.random()-0.5)*24;}
+ }
+ ren.render(sc,ca);}
+ raf=requestAnimationFrame(loop);
+ })();
+
+
+ (function() {
+ var _wild = false, _snoTOffset = 0, _snoLastT = 0;
+ var scene, camera, renderer, clock;
+ var N_SPARKS = 2000;
+ var N_DEBRIS = 400;
+ var sparkPoints, debrisPoints;
+ var spArr, spColArr, spVX, spVY, spVZ, spLife, spMaxLife;
+ var dbArr, dbVX, dbVY, dbVZ, dbLife, dbMaxLife;
+
+ function resetSpark(i) {
+ var cx = (Math.random() - 0.5) * 80;
+ var cy = -25 + Math.random() * 5;
+ var cz = (Math.random() - 0.5) * 40 - 10;
+ spArr[i*3] = cx; spArr[i*3+1] = cy; spArr[i*3+2] = cz;
+ spVX[i] = (Math.random() - 0.5) * 0.15;
+ spVY[i] = 0.08 + Math.random() * 0.18;
+ spVZ[i] = (Math.random() - 0.5) * 0.08;
+ spMaxLife[i] = 0.5 + Math.random() * 0.8;
+ spLife[i] = Math.random();
+ }
+
+ function resetDebris(i) {
+ dbArr[i*3] = (Math.random() - 0.5) * 60;
+ dbArr[i*3+1] = 30 + Math.random() * 10;
+ dbArr[i*3+2] = (Math.random() - 0.5) * 30 - 10;
+ dbVX[i] = (Math.random() - 0.5) * 0.06;
+ dbVY[i] = -(0.04 + Math.random() * 0.1);
+ dbVZ[i] = (Math.random() - 0.5) * 0.04;
+ dbMaxLife[i] = 1.5 + Math.random() * 2;
+ dbLife[i] = Math.random();
+ }
+
+ function initThree() {
+ scene = new THREE.Scene();
+ scene.background = new THREE.Color(0x0a0a0a);
+ scene.fog = new THREE.Fog(0x0a0a0a, 40, 110);
+
+ camera = new THREE.PerspectiveCamera(60, window.innerWidth/window.innerHeight, 0.1, 150);
+ camera.position.set(0, 5, 45);
+ camera.lookAt(0, -5, 0);
+
+ renderer = new THREE.WebGLRenderer({ canvas: document.getElementById('three-canvas'), antialias: false });
+ renderer.setSize(window.innerWidth, window.innerHeight);
+ renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
+ clock = new THREE.Clock();
+
+ scene.add(new THREE.AmbientLight(0x220000, 0.8));
+ var redLight = new THREE.PointLight(0xff0000, 3, 80);
+ redLight.position.set(0, -10, 0);
+ scene.add(redLight);
+ var goldLight = new THREE.PointLight(0xffd700, 2, 60);
+ goldLight.position.set(10, 15, 10);
+ scene.add(goldLight);
+
+ // Ground plane — dark concrete
+ var ground = new THREE.Mesh(
+ new THREE.PlaneGeometry(200, 200),
+ new THREE.MeshPhongMaterial({ color: 0x1a1a1a, emissive: 0x220000, emissiveIntensity: 0.3 })
+ );
+ ground.rotation.x = -Math.PI / 2;
+ ground.position.y = -25;
+ scene.add(ground);
+
+ // Rubble blocks
+ var rubbleData = [
+ [-20,-22,-18,4], [15,-21,-25,5], [-10,-23,-30,3],
+ [28,-22,-15,4], [-25,-21,-22,6], [5,-23,-35,3]
+ ];
+ rubbleData.forEach(function(b) {
+ var mesh = new THREE.Mesh(
+ new THREE.BoxGeometry(b[3], b[3]*0.6, b[3]*0.8),
+ new THREE.MeshPhongMaterial({ color: 0x2a2a2a, emissive: 0x330000, emissiveIntensity: 0.2 })
+ );
+ mesh.position.set(b[0], b[1], b[2]);
+ mesh.rotation.set(Math.random()*0.5, Math.random(), Math.random()*0.3);
+ scene.add(mesh);
+ });
+
+ // Explosion glow sphere
+ var glow = new THREE.Mesh(
+ new THREE.SphereGeometry(35, 12, 12),
+ new THREE.MeshBasicMaterial({ color: 0xff2200, transparent: true, opacity: 0.12, blending: THREE.AdditiveBlending, depthWrite: false })
+ );
+ glow.position.set(0, -40, -20);
+ scene.add(glow);
+
+ // Rising sparks
+ spArr = new Float32Array(N_SPARKS * 3);
+ spColArr = new Float32Array(N_SPARKS * 3);
+ spVX = new Float32Array(N_SPARKS); spVY = new Float32Array(N_SPARKS); spVZ = new Float32Array(N_SPARKS);
+ spLife = new Float32Array(N_SPARKS); spMaxLife = new Float32Array(N_SPARKS);
+ for (var i = 0; i < N_SPARKS; i++) resetSpark(i);
+ var spGeo = new THREE.BufferGeometry();
+ spGeo.setAttribute('position', new THREE.BufferAttribute(spArr, 3));
+ spGeo.setAttribute('color', new THREE.BufferAttribute(spColArr, 3));
+ sparkPoints = new THREE.Points(spGeo, new THREE.PointsMaterial({
+ size: 0.25, vertexColors: true, transparent: true, opacity: 0.9,
+ blending: THREE.AdditiveBlending, depthWrite: false
+ }));
+ scene.add(sparkPoints);
+
+ // Falling debris
+ dbArr = new Float32Array(N_DEBRIS * 3);
+ dbVX = new Float32Array(N_DEBRIS); dbVY = new Float32Array(N_DEBRIS); dbVZ = new Float32Array(N_DEBRIS);
+ dbLife = new Float32Array(N_DEBRIS); dbMaxLife = new Float32Array(N_DEBRIS);
+ for (var j = 0; j < N_DEBRIS; j++) resetDebris(j);
+ var dbGeo = new THREE.BufferGeometry();
+ dbGeo.setAttribute('position', new THREE.BufferAttribute(dbArr, 3));
+ debrisPoints = new THREE.Points(dbGeo, new THREE.PointsMaterial({
+ color: 0x888888, size: 0.6, transparent: true, opacity: 0.4, depthWrite: false
+ }));
+ scene.add(debrisPoints);
+
+ window.addEventListener('resize', onResize);
+ animate();
+ }
+
+ function onResize() {
+ camera.aspect = window.innerWidth / window.innerHeight;
+ camera.updateProjectionMatrix();
+ renderer.setSize(window.innerWidth, window.innerHeight);
+ }
+
+ function animate() {
+ requestAnimationFrame(animate);
+ var dt = clock.getDelta();
+ var realT = clock.getElapsedTime();
+ _snoTOffset += (realT - _snoLastT) * (_wild ? 6 : 0);
+ _snoLastT = realT;
+
+ var sparkMult = _wild ? 6 : 1;
+ for (var i = 0; i < N_SPARKS; i++) {
+ spLife[i] += dt / spMaxLife[i] * sparkMult;
+ if (spLife[i] > 1.0) resetSpark(i);
+ var idx = i * 3;
+ spArr[idx] += spVX[i] * sparkMult;
+ spArr[idx+1] += spVY[i] * sparkMult;
+ spArr[idx+2] += spVZ[i] * sparkMult;
+ var fade = Math.max(0, 1 - spLife[i] * 1.2);
+ // Red to gold gradient
+ spColArr[idx] = fade;
+ spColArr[idx+1] = fade * Math.max(0, 0.85 - spLife[i]);
+ spColArr[idx+2] = 0;
+ }
+ sparkPoints.geometry.attributes.position.needsUpdate = true;
+ sparkPoints.geometry.attributes.color.needsUpdate = true;
+
+ var debrisMult = _wild ? 4 : 1;
+ for (var j = 0; j < N_DEBRIS; j++) {
+ dbLife[j] += dt / dbMaxLife[j] * debrisMult;
+ if (dbLife[j] > 1.0) resetDebris(j);
+ var di = j * 3;
+ dbArr[di] += dbVX[j] * debrisMult;
+ dbArr[di+1] += dbVY[j] * debrisMult;
+ dbArr[di+2] += dbVZ[j] * debrisMult;
+ }
+ debrisPoints.geometry.attributes.position.needsUpdate = true;
+
+ // Camera shake in wild mode
+ if (_wild) {
+ camera.position.x = Math.sin(realT * 2.7) * 5;
+ camera.position.z = 45 + Math.sin(realT * 1.3) * 10;
+ camera.fov = 60 + Math.sin(realT * 3.1) * 12;
+ camera.updateProjectionMatrix();
+ } else {
+ camera.position.x = Math.sin(realT * 0.15) * 2;
+ camera.position.z = 45;
+ if (camera.fov !== 60) { camera.fov = 60; camera.updateProjectionMatrix(); }
+ }
+
+ renderer.render(scene, camera);
+ }
+
+ initThree();
+
+ // Duke Nukem effects — explosive flash on open, screen shake on nav
+ window.snonuxOpenEffect = function(post) {
+ var modal = document.getElementById('post-modal');
+ if (modal) { modal.classList.add('sno-modal-fly'); setTimeout(function() { modal.classList.remove('sno-modal-fly'); }, 380); }
+ // Explosion burst from post
+ var r = post ? post.getBoundingClientRect() : {left: window.innerWidth/2, top: window.innerHeight/2, width:0, height:0};
+ for (var i = 0; i < 8; i++) {
+ (function(i) {
+ var e = document.createElement('div');
+ var ang = (i / 8) * Math.PI * 2; var dist = 50 + Math.random() * 70;
+ var c = i % 2 === 0 ? '255,0,0' : '255,215,0';
+ e.style.cssText = 'position:fixed;top:' + (r.top+(r.height||0)/2) + 'px;left:' + (r.left+(r.width||0)/2) + 'px;z-index:997;pointer-events:none;width:6px;height:6px;border-radius:50%;background:rgba(' + c + ',0.9);transition:all 0.4s ease,opacity 0.4s';
+ document.body.appendChild(e);
+ setTimeout(function() { e.style.transform='translate(' + (Math.cos(ang)*dist) + 'px,' + (Math.sin(ang)*dist-40) + 'px) scale(0.2)'; e.style.opacity='0'; setTimeout(function() { e.remove(); }, 450); }, 16);
+ })(i);
+ }
+ };
+ window.snonuxCloseEffect = function() {
+ var d = document.createElement('div');
+ d.style.cssText = 'position:fixed;inset:0;z-index:998;pointer-events:none;background:rgba(255,0,0,0.15);transition:opacity 0.2s';
+ document.body.appendChild(d);
+ setTimeout(function() { d.style.opacity='0'; setTimeout(function() { d.remove(); }, 220); }, 15);
+ };
+ window.snonuxScrollEffect = function(dir) {
+ var isDown = dir === 'down';
+ var thick = _wild ? '14px' : '5px';
+ var d = document.createElement('div');
+ d.style.cssText = 'position:fixed;left:0;right:0;height:' + thick + ';z-index:9000;pointer-events:none;' +
+ 'background:linear-gradient(90deg,transparent,rgba(255,0,0,0.9),rgba(255,215,0,0.9),rgba(255,0,0,0.9),transparent);' +
+ (isDown ? 'top:0;' : 'bottom:0;') +
+ 'transition:transform 0.28s ease,opacity 0.28s ease;';
+ document.body.appendChild(d);
+ setTimeout(function() { d.style.transform = isDown ? 'translateY(100vh)' : 'translateY(-100vh)'; d.style.opacity='0'; }, 16);
+ setTimeout(function() { d.remove(); }, 360);
+ };
+ window.snonuxWildToggle = function() {
+ _wild = !_wild;
+ var b = document.getElementById('sno-wild-badge');
+ if (b) b.classList.toggle('sno-wild-on', _wild);
+ };
+ window.snonuxNavEffect = function() {
+ // Heavy screen shake
+ var ov = document.querySelector('.overlay');
+ if (ov) { ov.classList.add('sno-fx-shake'); setTimeout(function() { ov.classList.remove('sno-fx-shake'); }, 400); }
+ var d = document.createElement('div');
+ d.style.cssText = 'position:fixed;inset:0;z-index:998;pointer-events:none;background:rgba(255,215,0,0.15);transition:opacity 0.2s';
+ document.body.appendChild(d);
+ setTimeout(function() { d.style.opacity='0'; setTimeout(function() { d.remove(); }, 220); }, 25);
+ };
+ window.snonuxPageEffect = function() {
+ // Double explosion flash
+ var d = document.createElement('div');
+ d.style.cssText = 'position:fixed;inset:0;z-index:998;pointer-events:none;background:rgba(255,0,0,0.25);transition:opacity 0.18s';
+ document.body.appendChild(d);
+ setTimeout(function() { d.style.opacity='0'; setTimeout(function() { d.remove(); }, 200); }, 15);
+ var ov = document.querySelector('.overlay');
+ if (ov) { ov.classList.add('sno-fx-shake'); setTimeout(function() { ov.classList.remove('sno-fx-shake'); setTimeout(function() { ov.classList.add('sno-fx-shake'); setTimeout(function() { ov.classList.remove('sno-fx-shake'); }, 300); }, 30); }, 320); }
+ };
+ })();
diff --git a/internal/generator/theme_sounds.go b/internal/generator/theme_sounds.go
index a4c4f0c..6b638bc 100644
--- a/internal/generator/theme_sounds.go
+++ b/internal/generator/theme_sounds.go
@@ -79,13 +79,10 @@ type themeSounds struct {
Ambient ambientSounds `json:"ambient,omitempty"`
}
-// ── helpers ────────────────────────────────────────────────────────
+// ── basic note + chord helpers ─────────────────────────────────────
-func n(freq, dur float64) melodyNote {
- return melodyNote{Freq: freq, Dur: dur}
-}
-
-// ns builds a note that rings for 'dur' but advances the sequencer by 'step'.
+// ns builds a note that rings for 'dur' but advances the sequencer by 'step',
+// so multiple voices appended back-to-back can overlap when dur > step.
func ns(freq, dur, step float64) melodyNote {
return melodyNote{Freq: freq, Dur: dur, Step: step}
}
@@ -94,6 +91,7 @@ var (
intMajor3rd = math.Pow(2, 4.0/12)
intMinor3rd = math.Pow(2, 3.0/12)
intPerf5th = math.Pow(2, 7.0/12)
+ intMinor7th = math.Pow(2, 10.0/12)
)
func major(freq float64) [3]float64 {
@@ -103,87 +101,230 @@ func minor(freq float64) [3]float64 {
return [3]float64{freq, freq * intMinor3rd, freq * intPerf5th}
}
-// power returns a root+5th power chord (only two voices — aggressive and clear).
-func power(freq float64) [3]float64 {
- return [3]float64{freq, freq * intPerf5th, 0}
+// ── voice builders ────────────────────────────────────────────────
+// Each builder returns a slice of notes appended back-to-back into a melody.
+// Because the engine advances time by note.Step (not note.Dur), notes with
+// dur > step ring through the next entries — that is how distinct "voices"
+// (bass, pad, lead) are stacked into one flat array.
+
+// hook turns explicit (freq, beats) pairs into a melodic phrase. A pair with
+// freq <= 0 OR beats <= 0 is treated as a rest, and its duration is folded
+// into the preceding note's step so the next real note triggers later. We
+// can't emit a zero-frequency rest entry because the JS engine substitutes
+// 440 Hz for falsy freq values, which would turn rests into audible tones.
+// beat = seconds-per-quarter-note. dur multiplier of 1.0 = quarter note.
+func hook(beat float64, pairs ...float64) []melodyNote {
+ out := make([]melodyNote, 0, len(pairs)/2)
+ leadIn := 0.0
+ for i := 0; i+1 < len(pairs); i += 2 {
+ f, b := pairs[i], pairs[i+1]
+ if f <= 0 || b <= 0 {
+ silence := math.Abs(b) * beat
+ if len(out) == 0 {
+ leadIn += silence
+ } else {
+ out[len(out)-1].Step += silence
+ }
+ continue
+ }
+ step := b * beat
+ // 0.92 leaves a small gap so repeated notes re-trigger cleanly.
+ out = append(out, ns(f, step*0.92, step))
+ }
+ // A leading rest in a looped phrase is equivalent to a trailing delay on
+ // the last note (the loop wraps), so push it onto the final note's step.
+ if leadIn > 0 && len(out) > 0 {
+ out[len(out)-1].Step += leadIn
+ }
+ return out
}
-// chordArp returns an up/down arpeggio of a triad; each note sustains for 'dur'
-// while the sequencer only advances by 'step', so multiple voices overlap.
-func chordArp(chord [3]float64, dur, step float64) []melodyNote {
+// padHold lays a chord triad as a long sustained pad. The three notes are
+// emitted back-to-back but each rings for almost the full duration, so they
+// pile into a held chord.
+func padHold(chord [3]float64, totalBeats, beat float64) []melodyNote {
+ dur := totalBeats * beat
return []melodyNote{
- ns(chord[0], dur, step), ns(chord[1], dur, step),
- ns(chord[2], dur, step), ns(chord[1], dur, step),
+ ns(chord[0], dur*0.96, dur*0.34),
+ ns(chord[1], dur*0.62, dur*0.33),
+ ns(chord[2], dur*0.30, dur*0.33),
}
}
-// powerArp arpeggiates a power chord (root→5th→root→5th).
-func powerArp(chord [3]float64, dur, step float64) []melodyNote {
+// octaveBass: pumping synth-pop bassline — root, octave, root, fifth — over 4
+// quarter-notes. Iconic Outrun / "Take On Me" feel.
+func octaveBass(root, beat float64) []melodyNote {
+ fifth := root * intPerf5th
return []melodyNote{
- ns(chord[0], dur, step), ns(chord[1], dur, step),
- ns(chord[0], dur, step), ns(chord[1], dur, step),
+ ns(root, beat*0.85, beat),
+ ns(root*2, beat*0.85, beat),
+ ns(root, beat*0.85, beat),
+ ns(fifth, beat*0.85, beat),
}
}
-func bassNote(freq, dur, step float64) melodyNote {
- return ns(freq, dur, step)
+// palmMute: 8 chugging eighth-notes alternating root and fifth — heavy-metal
+// palm-mute feel (think Doom Eternal / Megadeth).
+func palmMute(root, beat float64) []melodyNote {
+ out := make([]melodyNote, 0, 8)
+ half := beat * 0.5
+ fifth := root * intPerf5th
+ for i := 0; i < 8; i++ {
+ f := root
+ if i == 4 || i == 6 {
+ f = fifth
+ }
+ out = append(out, ns(f, half*0.45, half))
+ }
+ return out
}
-// ── song builders ──────────────────────────────────────────────────
+// arpUpDown: chord up-and-down across 8 sixteenths (1-3-5-8-5-3-1-3) — Mario
+// chiptune feel.
+func arpUpDown(chord [3]float64, beat float64) []melodyNote {
+ s := beat * 0.5
+ return []melodyNote{
+ ns(chord[0], s*0.85, s), ns(chord[1], s*0.85, s),
+ ns(chord[2], s*0.85, s), ns(chord[0]*2, s*0.85, s),
+ ns(chord[2], s*0.85, s), ns(chord[1], s*0.85, s),
+ ns(chord[0], s*0.85, s), ns(chord[1], s*0.85, s),
+ }
+}
-// buildRockSong creates a 4-bar loop with power-chord pads, sub-bass, and a
-// driving melody line. BPM is fast; every slot is a 16th-note.
-func buildRockSong(
- bassOct [4]float64, chords [4][3]float64, melody [4][]melodyNote,
- step float64,
-) []melodyNote {
- var out []melodyNote
- for i := 0; i < 4; i++ {
- // Sub-bass: low octave, long sustain so drone + bass overlap
- out = append(out, bassNote(bassOct[i]/2, step*7.9, step*8))
- // Main bass hits on each beat
- out = append(out, bassNote(bassOct[i], step*3.8, step*4))
- // Power chord stab (sustains across the measure)
- out = append(out, powerArp(chords[i], step*3.5, step)...)
- // Melody top-line
- out = append(out, melody[i]...)
+// walkBass: jazz quarter-note walking pattern root → 3rd → 5th → 3rd.
+func walkBass(root, beat float64) []melodyNote {
+ return []melodyNote{
+ ns(root, beat*0.92, beat),
+ ns(root*intMajor3rd, beat*0.92, beat),
+ ns(root*intPerf5th, beat*0.92, beat),
+ ns(root*intMajor3rd, beat*0.92, beat),
}
- return out
}
-// buildDriveMelody: straight eighth-note drive, no swing. Each note is a short
-// punch stab so the line stays rhythmic and aggressive.
-func buildDriveMelody(freqs []float64, step float64) []melodyNote {
- var out []melodyNote
- for _, freq := range freqs {
- out = append(out, ns(freq, step*0.85, step))
+// chromDesc: 8-note chromatic descent from 'top' — Bond / Pink Panther feel.
+func chromDesc(top, beat float64) []melodyNote {
+ out := make([]melodyNote, 0, 8)
+ step := beat * 0.5
+ for i := 0; i < 8; i++ {
+ f := top * math.Pow(2, -float64(i)/12.0)
+ out = append(out, ns(f, step*0.6, step))
}
return out
}
-// buildStabMelody: short 16th-note stabs with gaps for air. Perfect for fast
-// drum-and-bass, hardstyle, or industrial grooves.
-func buildStabMelody(freqs []float64, step float64) []melodyNote {
+// fanfareStab: a punchy orchestral chord-hit held across 'beats' beats.
+// Three voices land together because each rings for most of the duration.
+func fanfareStab(chord [3]float64, beats, beat float64) []melodyNote {
+ dur := beats * beat
+ return []melodyNote{
+ ns(chord[0], dur*0.9, dur*0.34),
+ ns(chord[1], dur*0.7, dur*0.33),
+ ns(chord[2], dur*0.5, dur*0.33),
+ }
+}
+
+// reverseKick: hardstyle reverse-bass effect — a sub-octave thump followed by
+// a short octave-up snap (the "wub" before the kick).
+func reverseKick(root, beat float64) []melodyNote {
+ return []melodyNote{
+ ns(root/2, beat*0.85, beat*0.5),
+ ns(root, beat*0.45, beat*0.5),
+ }
+}
+
+// bossaBass: bossa nova bass — dotted-quarter root, eighth fifth, repeat.
+func bossaBass(root, beat float64) []melodyNote {
+ fifth := root * intPerf5th
+ return []melodyNote{
+ ns(root, beat*1.4, beat*1.5),
+ ns(fifth, beat*0.45, beat*0.5),
+ ns(root, beat*1.4, beat*1.5),
+ ns(fifth, beat*0.45, beat*0.5),
+ }
+}
+
+// dubSwell: very long sustained bass — held across the whole bar. Caller
+// passes the actual played frequency (no implicit octave-down) so we don't
+// drop below ~30 Hz, where most speakers reproduce nothing but clicks.
+func dubSwell(freq, beats, beat float64) []melodyNote {
+ return []melodyNote{ns(freq, beats*beat*0.95, beats*beat)}
+}
+
+// alienSlide: 4 sliding atonal arpeggio notes spaced by minor-3rds and tritones.
+func alienSlide(root, beat float64) []melodyNote {
+ tritone := math.Pow(2, 6.0/12)
+ s := beat * 0.5
+ return []melodyNote{
+ ns(root, s*0.85, s),
+ ns(root*intMinor3rd, s*0.85, s),
+ ns(root*tritone, s*0.85, s),
+ ns(root*intMinor7th, s*0.85, s),
+ }
+}
+
+// concat flattens several voices into one note slice.
+func concat(parts ...[]melodyNote) []melodyNote {
var out []melodyNote
- for i, freq := range freqs {
- // On-beat stabs hit hard; off-beat ghosts are tighter
- dur := step * 0.4
- if i%2 == 0 {
- dur = step * 0.8
- }
- out = append(out, ns(freq, dur, step))
+ for _, p := range parts {
+ out = append(out, p...)
}
return out
}
-// ── drum-pattern helpers ────────────────────────────────────────────
+// ── drum patterns ─────────────────────────────────────────────────
+// Each is a 16-step bar (one entry per 16th-note at the preset BPM).
-func pat(names ...string) []string {
- return names
-}
+func pat(names ...string) []string { return names }
+
+var (
+ // Synth-pop punch — kick on 1+4+8, claps on 16.
+ drumPop = pat("kick", "_", "hat", "kick", "snare", "_", "hat", "_", "kick", "kick", "hat", "_", "snare", "_", "hat", "clap")
+ // Four-on-the-floor dance — kick every quarter, hat offbeat.
+ drumFour = pat("kick", "_", "hat", "_", "kick", "_", "hat", "_", "kick", "_", "hat", "_", "kick", "_", "hat", "_")
+ // Heavy rock — straight 4/4 with offbeat hats (Duke Nukem feel).
+ drumRock = pat("kick", "_", "hat", "_", "snare", "_", "hat", "_", "kick", "_", "hat", "_", "snare", "_", "hat", "kick")
+ // Industrial pulse — hammering double-kick, syncopated snare.
+ drumPulse = pat("kick", "kick", "_", "hat", "snare", "_", "kick", "hat", "kick", "_", "_", "hat", "snare", "kick", "_", "hat")
+ // Hardstyle — kick on every beat plus the offbeats (gabber).
+ drumHardstyle = pat("kick", "_", "_", "kick", "kick", "_", "_", "kick", "kick", "_", "_", "kick", "kick", "kick", "_", "kick")
+ // DnB amen-break — kick on 1+11, snare with ghosted "skips" on 4.
+ drumDnb = pat("kick", "_", "hat", "kick", "snare", "hat", "_", "snare", "_", "kick", "hat", "_", "snare", "_", "hat", "kick")
+ // Bossa nova clave (3-2 son) — Latin syncopation.
+ drumBossa = pat("kick", "_", "hat", "_", "_", "_", "hat", "snare", "_", "kick", "hat", "_", "snare", "_", "hat", "_")
+ // Boom-bap — hip-hop / film-noir groove.
+ drumBoom = pat("kick", "_", "_", "hat", "snare", "_", "_", "hat", "_", "_", "kick", "hat", "snare", "_", "kick", "hat")
+ // Dub — kick on 1, snare on 9, hi-hat on 16. Spacious.
+ drumDub = pat("kick", "_", "_", "_", "_", "_", "_", "_", "snare", "_", "_", "_", "_", "_", "_", "hat")
+ // Ambient — single soft kick + sparse clap. Mostly silence.
+ drumAmbient = pat("kick", "_", "_", "_", "_", "_", "_", "_", "_", "_", "_", "_", "clap", "_", "_", "_")
+ // March — kick/snare alternate, no hat (cosmos military feel).
+ drumMarch = pat("kick", "_", "_", "_", "snare", "_", "_", "_", "kick", "_", "_", "_", "snare", "_", "_", "_")
+ // Bell tolls — only deep kicks, very sparse (cathedral).
+ drumBell = pat("kick", "_", "_", "_", "_", "_", "_", "_", "kick", "_", "_", "_", "_", "_", "_", "_")
+ // Latin funk — busy clave with conga-like accents.
+ drumLatin = pat("kick", "hat", "_", "hat", "snare", "kick", "hat", "_", "kick", "hat", "_", "hat", "snare", "_", "hat", "kick")
+ // Chiptune — bouncy NES drum-machine: kick+snare on every other 16th.
+ drumChip = pat("kick", "snare", "kick", "snare", "kick", "snare", "kick", "snare", "kick", "snare", "kick", "snare", "kick", "snare", "kick", "snare")
+ // Spy — sneaky offbeat snare with double-kick pickup.
+ drumSpy = pat("kick", "_", "hat", "_", "_", "snare", "hat", "_", "kick", "kick", "hat", "_", "snare", "_", "hat", "snare")
+ // Organic / biomech — irregular limb-like accents.
+ drumOrganic = pat("kick", "_", "hat", "kick", "_", "snare", "kick", "_", "_", "kick", "hat", "_", "snare", "_", "kick", "hat")
+ // Metal chug — double-kick galloping metal rhythm (plasma normal).
+ drumChug = pat("kick", "kick", "_", "kick", "snare", "_", "kick", "_", "kick", "kick", "_", "kick", "snare", "kick", "kick", "kick")
+ // Gated 80s electro — tight punchy clap on 5+13 (synthwave).
+ drumElectro = pat("kick", "_", "_", "_", "clap", "_", "hat", "_", "kick", "kick", "_", "_", "clap", "_", "hat", "snare")
+ // Wild rock — extra-busy version of drumRock for wild mode.
+ drumRockWild = pat("kick", "kick", "hat", "kick", "snare", "_", "hat", "kick", "kick", "kick", "hat", "kick", "snare", "_", "hat", "kick")
+)
+
+// ── theme songs ───────────────────────────────────────────────────
+//
+// Each theme builds two ambient presets (normal + wild). Wild is the same
+// musical character as normal but faster, denser, brighter — never a
+// different song, so the listener always hears "the theme" intensifying.
// ════════════════════════════════════════════════════════════════════
-// NEON – synth-pop banger, C major, 150/220
+// NEON – synth-pop banger, C major, Outrun pumping octave bass
// ════════════════════════════════════════════════════════════════════
func soundsNeon() themeSounds {
var s themeSounds
@@ -194,47 +335,37 @@ func soundsNeon() themeSounds {
s.Close.Wave, s.Close.Start, s.Close.End, s.Close.Dur, s.Close.Gain = "sine", 880, 261.63, 0.16, 0.09
s.Bounce.Wave, s.Bounce.Start, s.Bounce.End, s.Bounce.Dur, s.Bounce.Gain = "square", 180, 90, 0.12, 0.1
- c, f, g1, c2 := power(65.41), power(87.31), power(98.00), power(130.81)
-
- normalMel := buildRockSong(
- [4]float64{130.81, 174.61, 196.00, 130.81},
- [4][3]float64{c, f, g1, c2},
- [4][]melodyNote{
- buildDriveMelody([]float64{523.25, 587.33, 659.25, 783.99}, 0.25),
- buildDriveMelody([]float64{698.46, 783.99, 880.00, 1046.5}, 0.25),
- buildDriveMelody([]float64{783.99, 880.00, 1046.5, 783.99}, 0.25),
- buildDriveMelody([]float64{523.25, 659.25, 783.99, 1046.5}, 0.25),
- }, 0.25)
-
- wildMel := buildRockSong(
- [4]float64{261.63, 349.23, 392.00, 261.63},
- [4][3]float64{c, f, g1, c2},
- [4][]melodyNote{
- buildStabMelody([]float64{1046.5, 1174.66, 1318.5, 1567.98}, 0.125),
- buildStabMelody([]float64{1396.92, 1567.98, 1760.00, 2093.0}, 0.125),
- buildStabMelody([]float64{1567.98, 1760.00, 2093.0, 1567.98}, 0.125),
- buildStabMelody([]float64{1046.5, 1318.5, 1567.98, 2093.0}, 0.125),
- }, 0.125)
-
+ // Hook: sparkly major arpeggio that resolves down — C-E-G-C-A-G-E-C feel.
+ beat := 0.4 // 150 BPM quarter
+ mel := concat(
+ octaveBass(130.81, beat), padHold(major(261.63), 4, beat),
+ hook(beat, 1046.5, 0.5, 783.99, 0.5, 659.25, 0.5, 1046.5, 0.5,
+ 880.00, 0.5, 783.99, 0.5, 659.25, 0.5, 523.25, 0.5),
+ octaveBass(174.61, beat), padHold(major(349.23), 4, beat),
+ hook(beat, 1396.92, 0.5, 1046.5, 0.5, 880.00, 0.5, 1396.92, 0.5,
+ 1174.66, 0.5, 1046.5, 0.5, 880.00, 0.5, 698.46, 0.5),
+ )
+ wbeat := 0.273 // 220 BPM
+ wmel := concat(
+ octaveBass(261.63, wbeat), padHold(major(523.25), 4, wbeat),
+ hook(wbeat, 1046.5, 0.25, 1318.5, 0.25, 1567.98, 0.25, 2093.0, 0.25,
+ 1567.98, 0.25, 1318.5, 0.25, 1046.5, 0.25, 783.99, 0.25),
+ )
s.Ambient.Normal = ambientPreset{
- Gain: 0.028, BPM: 150, Wave: "square",
- DroneFreqs: []float64{130.81, 196.00, 261.63},
- Attack: 0.02, Release: 0.15, CutoffMin: 1200, CutoffMax: 5000,
- Drums: pat("kick", "_", "hat", "kick", "snare", "kick", "hat", "kick", "kick", "kick", "hat", "snare", "kick", "_", "hat", "clap"),
- Melody: normalMel,
+ Gain: 0.03, BPM: 150, Wave: "square",
+ DroneFreqs: []float64{130.81, 196.00, 261.63}, Attack: 0.02, Release: 0.15,
+ CutoffMin: 1200, CutoffMax: 5000, Drums: drumPop, Melody: mel,
}
s.Ambient.Wild = ambientPreset{
- Gain: 0.055, BPM: 220, Wave: "square",
- DroneFreqs: []float64{130.81, 196.00, 261.63, 392.00},
- Attack: 0.02, Release: 0.08, CutoffMin: 2000, CutoffMax: 7000, DetuneCents: 12,
- Drums: pat("kick", "kick", "hat", "kick", "snare", "kick", "hat", "kick", "kick", "kick", "hat", "snare", "kick", "kick", "hat", "clap"),
- Melody: wildMel,
+ Gain: 0.06, BPM: 220, Wave: "square",
+ DroneFreqs: []float64{130.81, 261.63, 392.00, 523.25}, Attack: 0.02, Release: 0.08,
+ CutoffMin: 2000, CutoffMax: 7000, DetuneCents: 12, Drums: drumPop, Melody: wmel,
}
return s
}
// ════════════════════════════════════════════════════════════════════
-// TERMINAL – dark industrial, E minor, 160/240
+// TERMINAL – industrial techno, E minor, hammering pulse
// ════════════════════════════════════════════════════════════════════
func soundsTerminal() themeSounds {
var s themeSounds
@@ -245,44 +376,37 @@ func soundsTerminal() themeSounds {
s.Close.Wave, s.Close.Start, s.Close.End, s.Close.Dur, s.Close.Gain = "square", 900, 400, 0.14, 0.09
s.Bounce.Wave, s.Bounce.Start, s.Bounce.End, s.Bounce.Dur, s.Bounce.Gain = "square", 200, 100, 0.1, 0.1
- e, b, a := power(82.41), power(61.74), power(110.00)
-
- normalMel := buildRockSong(
- [4]float64{164.81, 123.47, 220.00, 164.81}, [4][3]float64{e, b, a, e},
- [4][]melodyNote{
- buildDriveMelody([]float64{329.63, 392.00, 440.00, 523.25}, 0.233),
- buildDriveMelody([]float64{246.94, 293.66, 329.63, 392.00}, 0.233),
- buildDriveMelody([]float64{440.00, 523.25, 587.33, 440.00}, 0.233),
- buildDriveMelody([]float64{329.63, 392.00, 493.88, 329.63}, 0.233),
- }, 0.233)
- wildMel := buildRockSong(
- [4]float64{329.63, 246.94, 440.00, 329.63}, [4][3]float64{e, b, a, e},
- [4][]melodyNote{
- buildStabMelody([]float64{659.25, 783.99, 880.00, 1046.5}, 0.117),
- buildStabMelody([]float64{493.88, 587.33, 659.25, 783.99}, 0.117),
- buildStabMelody([]float64{880.00, 1046.5, 1174.66, 880.00}, 0.117),
- buildStabMelody([]float64{659.25, 783.99, 987.77, 659.25}, 0.117),
- }, 0.117)
-
+ // Hook: dissonant rising tritone stab — Hotline Miami / industrial menace.
+ beat := 0.375 // 160 BPM
+ mel := concat(
+ palmMute(82.41, beat), padHold(minor(164.81), 4, beat),
+ hook(beat, 329.63, 0.5, 392.00, 0.5, 466.16, 0.5, 329.63, 0.5,
+ 466.16, 0.5, 622.25, 0.5, 466.16, 0.5, 329.63, 0.5),
+ palmMute(110.00, beat), padHold(minor(220.00), 4, beat),
+ hook(beat, 440.00, 0.5, 523.25, 0.5, 622.25, 0.5, 440.00, 0.5,
+ 622.25, 0.5, 783.99, 0.5, 622.25, 0.5, 440.00, 0.5),
+ )
+ wbeat := 0.353 // 170 BPM, but denser stabs
+ wmel := concat(
+ palmMute(164.81, wbeat),
+ hook(wbeat, 659.25, 0.25, 783.99, 0.25, 932.33, 0.25, 659.25, 0.25,
+ 932.33, 0.25, 1244.51, 0.25, 932.33, 0.25, 659.25, 0.25),
+ )
s.Ambient.Normal = ambientPreset{
- Gain: 0.028, BPM: 160, Wave: "square",
- DroneFreqs: []float64{82.41, 123.47, 164.81},
- Attack: 0.02, Release: 0.1, CutoffMin: 1000, CutoffMax: 5000,
- Drums: pat("kick", "_", "hat", "kick", "snare", "kick", "hat", "snare", "kick", "kick", "hat", "kick", "snare", "_", "hat", "clap"),
- Melody: normalMel,
+ Gain: 0.03, BPM: 160, Wave: "sawtooth",
+ DroneFreqs: []float64{82.41, 123.47, 164.81}, Attack: 0.02, Release: 0.1,
+ CutoffMin: 1000, CutoffMax: 5000, Drums: drumPulse, Melody: mel,
}
s.Ambient.Wild = ambientPreset{
- Gain: 0.055, BPM: 240, Wave: "square",
- DroneFreqs: []float64{164.81, 246.94, 329.63, 440.00},
- Attack: 0.02, Release: 0.05, CutoffMin: 2000, CutoffMax: 7000, DetuneCents: 15,
- Drums: pat("kick", "kick", "hat", "kick", "snare", "kick", "hat", "snare", "kick", "kick", "hat", "kick", "snare", "kick", "hat", "clap"),
- Melody: wildMel,
+ Gain: 0.065, BPM: 170, Wave: "sawtooth",
+ DroneFreqs: []float64{82.41, 164.81, 246.94, 329.63}, Attack: 0.02, Release: 0.05,
+ CutoffMin: 2000, CutoffMax: 7000, DetuneCents: 18, Drums: drumPulse, Melody: wmel,
}
return s
}
// ════════════════════════════════════════════════════════════════════
-// SYNTHWAVE – retro-future racing, A minor, 140/200
+// SYNTHWAVE – Carpenter Brut "Turbo Killer" anthem rock, A minor
// ════════════════════════════════════════════════════════════════════
func soundsSynthwave() themeSounds {
var s themeSounds
@@ -293,44 +417,43 @@ func soundsSynthwave() themeSounds {
s.Close.Wave, s.Close.Start, s.Close.End, s.Close.Dur, s.Close.Gain = "sine", 440, 110, 0.17, 0.09
s.Bounce.Wave, s.Bounce.Start, s.Bounce.End, s.Bounce.Dur, s.Bounce.Gain = "sine", 150, 75, 0.14, 0.09
- am, f, c, g := minor(55.00), power(87.31), power(65.41), power(98.00)
-
- normalMel := buildRockSong(
- [4]float64{110.00, 174.61, 130.81, 196.00}, [4][3]float64{am, f, c, g},
- [4][]melodyNote{
- buildDriveMelody([]float64{220.00, 261.63, 293.66, 349.23}, 0.268),
- buildDriveMelody([]float64{349.23, 392.00, 440.00, 523.25}, 0.268),
- buildDriveMelody([]float64{261.63, 329.63, 392.00, 440.00}, 0.268),
- buildDriveMelody([]float64{220.00, 293.66, 349.23, 392.00}, 0.268),
- }, 0.268)
- wildMel := buildRockSong(
- [4]float64{220.00, 349.23, 261.63, 392.00}, [4][3]float64{am, f, c, g},
- [4][]melodyNote{
- buildStabMelody([]float64{440.00, 523.25, 587.33, 698.46}, 0.134),
- buildStabMelody([]float64{698.46, 783.99, 880.00, 1046.5}, 0.134),
- buildStabMelody([]float64{523.25, 659.25, 783.99, 880.00}, 0.134),
- buildStabMelody([]float64{440.00, 587.33, 698.46, 783.99}, 0.134),
- }, 0.134)
-
+ // Driving Am-F-C-G with a sawtooth-stab lead riff. Action-rock not chill.
+ beat := 0.4 // 150 BPM — punchy synth-anthem
+ mel := concat(
+ octaveBass(110.00, beat), padHold(minor(220.00), 4, beat),
+ hook(beat, 880.00, 0.25, 1046.5, 0.25, 1318.5, 0.5, 1046.5, 0.25, 880.00, 0.25,
+ 659.25, 0.5, 880.00, 0.5, 1046.5, 1.0),
+ octaveBass(87.31, beat), padHold(major(174.61), 4, beat),
+ hook(beat, 698.46, 0.25, 880.00, 0.25, 1046.5, 0.5, 880.00, 0.25, 698.46, 0.25,
+ 523.25, 0.5, 698.46, 0.5, 880.00, 1.0),
+ octaveBass(130.81, beat), padHold(major(261.63), 4, beat),
+ hook(beat, 1046.5, 0.25, 1318.5, 0.25, 1567.98, 0.5, 1318.5, 0.25, 1046.5, 0.25,
+ 783.99, 0.5, 1046.5, 0.5, 1318.5, 1.0),
+ octaveBass(98.00, beat), padHold(major(196.00), 4, beat),
+ hook(beat, 783.99, 0.25, 987.77, 0.25, 1174.66, 0.5, 987.77, 0.25, 783.99, 0.25,
+ 587.33, 0.5, 783.99, 0.5, 987.77, 1.0),
+ )
+ wbeat := 0.316 // 190 BPM
+ wmel := concat(
+ octaveBass(220.00, wbeat),
+ hook(wbeat, 1760.00, 0.25, 2093.0, 0.25, 2637.0, 0.25, 2093.0, 0.25,
+ 1760.00, 0.25, 1318.5, 0.25, 1760.00, 0.25, 2093.0, 0.25),
+ )
s.Ambient.Normal = ambientPreset{
- Gain: 0.03, BPM: 140, Wave: "square",
- DroneFreqs: []float64{110.00, 174.61, 220.00},
- Attack: 0.02, Release: 0.15, CutoffMin: 1200, CutoffMax: 5000,
- Drums: pat("kick", "hat", "kick", "hat", "snare", "hat", "kick", "hat", "kick", "hat", "snare", "hat", "kick", "hat", "kick", "clap"),
- Melody: normalMel,
+ Gain: 0.032, BPM: 150, Wave: "sawtooth",
+ DroneFreqs: []float64{110.00, 174.61, 220.00}, Attack: 0.02, Release: 0.08,
+ CutoffMin: 1200, CutoffMax: 5500, Drums: drumElectro, Melody: mel,
}
s.Ambient.Wild = ambientPreset{
- Gain: 0.06, BPM: 200, Wave: "square",
- DroneFreqs: []float64{220.00, 349.23, 440.00, 523.25},
- Attack: 0.02, Release: 0.06, CutoffMin: 2000, CutoffMax: 7000, DetuneCents: 12,
- Drums: pat("kick", "hat", "kick", "hat", "snare", "hat", "kick", "hat", "kick", "hat", "snare", "hat", "kick", "kick", "kick", "clap"),
- Melody: wildMel,
+ Gain: 0.065, BPM: 190, Wave: "sawtooth",
+ DroneFreqs: []float64{220.00, 349.23, 440.00, 523.25}, Attack: 0.02, Release: 0.05,
+ CutoffMin: 2400, CutoffMax: 7500, DetuneCents: 14, Drums: drumElectro, Melody: wmel,
}
return s
}
// ════════════════════════════════════════════════════════════════════
-// PLASMA – white-hot fusion drive, F# minor, 170/250
+// PLASMA – Doom Eternal djent, F# minor, drop-tuned palm-mute chug
// ════════════════════════════════════════════════════════════════════
func soundsPlasma() themeSounds {
var s themeSounds
@@ -341,44 +464,37 @@ func soundsPlasma() themeSounds {
s.Close.Wave, s.Close.Start, s.Close.End, s.Close.Dur, s.Close.Gain = "square", 740, 246.94, 0.17, 0.09
s.Bounce.Wave, s.Bounce.Start, s.Bounce.End, s.Bounce.Dur, s.Bounce.Gain = "square", 120, 60, 0.1, 0.1
- fsm, bm, cs, d := minor(92.50), minor(61.74), power(69.30), power(73.42)
-
- normalMel := buildRockSong(
- [4]float64{185.00, 246.94, 138.59, 146.83}, [4][3]float64{fsm, bm, cs, d},
- [4][]melodyNote{
- buildDriveMelody([]float64{369.99, 440.00, 493.88, 554.37}, 0.22),
- buildDriveMelody([]float64{493.88, 554.37, 587.33, 369.99}, 0.22),
- buildDriveMelody([]float64{277.18, 329.63, 369.99, 440.00}, 0.22),
- buildDriveMelody([]float64{293.66, 349.23, 392.00, 293.66}, 0.22),
- }, 0.22)
- wildMel := buildRockSong(
- [4]float64{369.99, 493.88, 277.18, 293.66}, [4][3]float64{fsm, bm, cs, d},
- [4][]melodyNote{
- buildStabMelody([]float64{739.99, 880.00, 987.77, 1108.73}, 0.11),
- buildStabMelody([]float64{987.77, 1108.73, 1174.66, 739.99}, 0.11),
- buildStabMelody([]float64{554.37, 659.25, 739.99, 880.00}, 0.11),
- buildStabMelody([]float64{587.33, 698.46, 783.99, 587.33}, 0.11),
- }, 0.11)
-
+ // Djent: low palm-mute chugs against a screaming high lead.
+ beat := 0.4 // 150 BPM — heavy not blistering
+ mel := concat(
+ palmMute(46.25, beat), padHold(minor(92.50), 4, beat),
+ hook(beat, 369.99, 0.5, 0, 0.5, 369.99, 0.5, 440.00, 0.5,
+ 554.37, 0.5, 440.00, 0.5, 369.99, 1.0),
+ palmMute(46.25, beat), padHold(minor(92.50), 4, beat),
+ hook(beat, 369.99, 0.5, 440.00, 0.5, 554.37, 0.5, 739.99, 0.5,
+ 659.25, 0.5, 554.37, 0.5, 440.00, 0.5, 369.99, 0.5),
+ )
+ wbeat := 0.333 // 180 BPM thrash
+ wmel := concat(
+ palmMute(92.50, wbeat),
+ hook(wbeat, 739.99, 0.25, 880.00, 0.25, 1108.73, 0.25, 1480.00, 0.25,
+ 1108.73, 0.25, 880.00, 0.25, 739.99, 0.25, 554.37, 0.25),
+ )
s.Ambient.Normal = ambientPreset{
- Gain: 0.028, BPM: 170, Wave: "square",
- DroneFreqs: []float64{92.50, 138.59, 185.00},
- Attack: 0.02, Release: 0.12, CutoffMin: 1400, CutoffMax: 5500,
- Drums: pat("kick", "_", "hat", "kick", "snare", "kick", "hat", "snare", "kick", "kick", "hat", "kick", "snare", "_", "hat", "clap"),
- Melody: normalMel,
+ Gain: 0.032, BPM: 150, Wave: "square",
+ DroneFreqs: []float64{46.25, 92.50, 138.59}, Attack: 0.01, Release: 0.08,
+ CutoffMin: 800, CutoffMax: 5500, Drums: drumChug, Melody: mel,
}
s.Ambient.Wild = ambientPreset{
- Gain: 0.055, BPM: 250, Wave: "square",
- DroneFreqs: []float64{92.50, 138.59, 185.00, 277.18},
- Attack: 0.02, Release: 0.04, CutoffMin: 2400, CutoffMax: 7500, DetuneCents: 15,
- Drums: pat("kick", "kick", "hat", "kick", "snare", "kick", "hat", "snare", "kick", "kick", "hat", "kick", "snare", "kick", "hat", "clap"),
- Melody: wildMel,
+ Gain: 0.07, BPM: 180, Wave: "square",
+ DroneFreqs: []float64{46.25, 92.50, 138.59, 277.18}, Attack: 0.01, Release: 0.04,
+ CutoffMin: 2400, CutoffMax: 8000, DetuneCents: 22, Drums: drumChug, Melody: wmel,
}
return s
}
// ════════════════════════════════════════════════════════════════════
-// BRUTALIST – concrete demolition, C minor, 140/210
+// BRUTALIST – Akira-style minimalist techno, C minor, concrete pulse
// ════════════════════════════════════════════════════════════════════
func soundsBrutalist() themeSounds {
var s themeSounds
@@ -389,43 +505,37 @@ func soundsBrutalist() themeSounds {
s.Close.Wave, s.Close.Start, s.Close.End, s.Close.Dur, s.Close.Gain = "square", 660, 220, 0.15, 0.09
s.Bounce.Wave, s.Bounce.Start, s.Bounce.End, s.Bounce.Dur, s.Bounce.Gain = "square", 200, 100, 0.1, 0.1
- cm, gm, dm := minor(65.41), minor(98.00), minor(73.42)
- normalMel := buildRockSong(
- [4]float64{130.81, 196.00, 146.83, 130.81}, [4][3]float64{cm, gm, dm, cm},
- [4][]melodyNote{
- buildDriveMelody([]float64{261.63, 311.13, 392.00, 523.25}, 0.268),
- buildDriveMelody([]float64{392.00, 415.30, 523.25, 392.00}, 0.268),
- buildDriveMelody([]float64{293.66, 349.23, 392.00, 293.66}, 0.268),
- buildDriveMelody([]float64{261.63, 311.13, 392.00, 523.25}, 0.268),
- }, 0.268)
- wildMel := buildRockSong(
- [4]float64{261.63, 196.00, 146.83, 261.63}, [4][3]float64{cm, gm, dm, cm},
- [4][]melodyNote{
- buildStabMelody([]float64{523.25, 622.25, 783.99, 1046.5}, 0.134),
- buildStabMelody([]float64{783.99, 830.61, 1046.5, 783.99}, 0.134),
- buildStabMelody([]float64{587.33, 698.46, 783.99, 587.33}, 0.134),
- buildStabMelody([]float64{523.25, 622.25, 783.99, 1046.5}, 0.134),
- }, 0.134)
-
+ // Hook: pulse-step bass with metallic stab leads. Cm-Ab-Gm-Fm.
+ beat := 0.429 // 140 BPM driving
+ mel := concat(
+ palmMute(65.41, beat), padHold(minor(130.81), 4, beat),
+ hook(beat, 523.25, 0.5, 0, 0.5, 622.25, 0.5, 0, 0.5,
+ 783.99, 1.0, 622.25, 1.0),
+ palmMute(51.91, beat), padHold(major(103.83), 4, beat),
+ hook(beat, 415.30, 0.5, 0, 0.5, 622.25, 0.5, 0, 0.5,
+ 830.61, 1.0, 622.25, 1.0),
+ )
+ wbeat := 0.375 // 160 BPM
+ wmel := concat(
+ palmMute(130.81, wbeat),
+ hook(wbeat, 1046.5, 0.25, 1244.5, 0.25, 1567.98, 0.25, 1046.5, 0.25,
+ 1244.5, 0.25, 1046.5, 0.25, 830.61, 0.25, 622.25, 0.25),
+ )
s.Ambient.Normal = ambientPreset{
- Gain: 0.03, BPM: 140, Wave: "square",
- DroneFreqs: []float64{65.41, 98.00, 130.81},
- Attack: 0.02, Release: 0.15, CutoffMin: 1200, CutoffMax: 5000,
- Drums: pat("kick", "_", "hat", "kick", "snare", "kick", "hat", "kick", "kick", "kick", "hat", "snare", "kick", "_", "hat", "clap"),
- Melody: normalMel,
+ Gain: 0.032, BPM: 140, Wave: "sawtooth",
+ DroneFreqs: []float64{65.41, 98.00, 130.81}, Attack: 0.02, Release: 0.1,
+ CutoffMin: 1200, CutoffMax: 5500, Drums: drumPulse, Melody: mel,
}
s.Ambient.Wild = ambientPreset{
- Gain: 0.065, BPM: 210, Wave: "square",
- DroneFreqs: []float64{65.41, 98.00, 130.81, 196.00},
- Attack: 0.02, Release: 0.05, CutoffMin: 2000, CutoffMax: 7000, DetuneCents: 18,
- Drums: pat("kick", "kick", "hat", "kick", "snare", "kick", "hat", "kick", "kick", "kick", "hat", "snare", "kick", "kick", "hat", "clap"),
- Melody: wildMel,
+ Gain: 0.075, BPM: 180, Wave: "sawtooth",
+ DroneFreqs: []float64{65.41, 98.00, 130.81, 196.00}, Attack: 0.02, Release: 0.04,
+ CutoffMin: 2400, CutoffMax: 7500, DetuneCents: 20, Drums: drumPulse, Melody: wmel,
}
return s
}
// ════════════════════════════════════════════════════════════════════
-// VOLCANO – molten hardstyle, D minor, 160/240
+// VOLCANO – hardstyle / gabber, D minor, reverse-bass kicks
// ════════════════════════════════════════════════════════════════════
func soundsVolcano() themeSounds {
var s themeSounds
@@ -436,43 +546,39 @@ func soundsVolcano() themeSounds {
s.Close.Wave, s.Close.Start, s.Close.End, s.Close.Dur, s.Close.Gain = "sine", 440, 146.83, 0.18, 0.09
s.Bounce.Wave, s.Bounce.Start, s.Bounce.End, s.Bounce.Dur, s.Bounce.Gain = "triangle", 130, 65, 0.12, 0.09
- dm, am, gm := minor(73.42), power(110.00), power(98.00)
- normalMel := buildRockSong(
- [4]float64{146.83, 220.00, 196.00, 146.83}, [4][3]float64{dm, am, gm, dm},
- [4][]melodyNote{
- buildDriveMelody([]float64{293.66, 349.23, 440.00, 493.88}, 0.233),
- buildDriveMelody([]float64{440.00, 493.88, 587.33, 440.00}, 0.233),
- buildDriveMelody([]float64{392.00, 440.00, 493.88, 392.00}, 0.233),
- buildDriveMelody([]float64{293.66, 349.23, 440.00, 587.33}, 0.233),
- }, 0.233)
- wildMel := buildRockSong(
- [4]float64{293.66, 440.00, 392.00, 293.66}, [4][3]float64{dm, am, gm, dm},
- [4][]melodyNote{
- buildStabMelody([]float64{587.33, 698.46, 880.00, 987.77}, 0.117),
- buildStabMelody([]float64{880.00, 987.77, 1174.66, 880.00}, 0.117),
- buildStabMelody([]float64{783.99, 880.00, 987.77, 783.99}, 0.117),
- buildStabMelody([]float64{587.33, 698.46, 880.00, 1174.66}, 0.117),
- }, 0.117)
-
+ // Reverse-bass + screech lead. Dm-Bb-F-C — classic hardstyle.
+ beat := 0.4 // 150 BPM
+ mel := concat(
+ reverseKick(73.42, beat), reverseKick(73.42, beat),
+ reverseKick(73.42, beat), reverseKick(73.42, beat),
+ hook(beat, 587.33, 0.5, 698.46, 0.5, 880.00, 0.5, 1174.66, 0.5,
+ 880.00, 0.5, 698.46, 0.5, 587.33, 1.0),
+ reverseKick(58.27, beat), reverseKick(58.27, beat),
+ reverseKick(87.31, beat), reverseKick(65.41, beat),
+ hook(beat, 466.16, 0.5, 587.33, 0.5, 698.46, 0.5, 880.00, 0.5,
+ 698.46, 0.5, 587.33, 0.5, 466.16, 1.0),
+ )
+ wbeat := 0.333 // 180 BPM
+ wmel := concat(
+ reverseKick(146.83, wbeat), reverseKick(146.83, wbeat),
+ hook(wbeat, 1174.66, 0.25, 1396.92, 0.25, 1760.00, 0.25, 2349.32, 0.25,
+ 1760.00, 0.25, 1396.92, 0.25, 1174.66, 0.25, 880.00, 0.25),
+ )
s.Ambient.Normal = ambientPreset{
- Gain: 0.03, BPM: 160, Wave: "square",
- DroneFreqs: []float64{73.42, 110.00, 146.83},
- Attack: 0.02, Release: 0.15, CutoffMin: 1200, CutoffMax: 5000,
- Drums: pat("kick", "hat", "kick", "hat", "snare", "kick", "hat", "snare", "kick", "kick", "hat", "kick", "snare", "_", "hat", "clap"),
- Melody: normalMel,
+ Gain: 0.032, BPM: 150, Wave: "sawtooth",
+ DroneFreqs: []float64{73.42, 110.00, 146.83}, Attack: 0.01, Release: 0.08,
+ CutoffMin: 1200, CutoffMax: 5500, Drums: drumHardstyle, Melody: mel,
}
s.Ambient.Wild = ambientPreset{
- Gain: 0.065, BPM: 240, Wave: "square",
- DroneFreqs: []float64{73.42, 110.00, 146.83, 196.00},
- Attack: 0.02, Release: 0.05, CutoffMin: 2000, CutoffMax: 7000, DetuneCents: 12,
- Drums: pat("kick", "kick", "hat", "kick", "snare", "kick", "hat", "snare", "kick", "kick", "hat", "kick", "snare", "kick", "hat", "clap"),
- Melody: wildMel,
+ Gain: 0.07, BPM: 180, Wave: "sawtooth",
+ DroneFreqs: []float64{73.42, 110.00, 146.83, 220.00}, Attack: 0.01, Release: 0.04,
+ CutoffMin: 2400, CutoffMax: 8000, DetuneCents: 18, Drums: drumHardstyle, Melody: wmel,
}
return s
}
// ════════════════════════════════════════════════════════════════════
-// AURORA – arctic storm surge, G major, 130/190
+// AURORA – arctic anthem rock, G major, soaring stadium lead
// ════════════════════════════════════════════════════════════════════
func soundsAurora() themeSounds {
var s themeSounds
@@ -483,43 +589,43 @@ func soundsAurora() themeSounds {
s.Close.Wave, s.Close.Start, s.Close.End, s.Close.Dur, s.Close.Gain = "sine", 523, 196, 0.18, 0.09
s.Bounce.Wave, s.Bounce.Start, s.Bounce.End, s.Bounce.Dur, s.Bounce.Gain = "triangle", 180, 90, 0.12, 0.09
- gm, d, em, c := power(98.00), power(73.42), power(82.41), power(65.41)
- normalMel := buildRockSong(
- [4]float64{196.00, 146.83, 164.81, 130.81}, [4][3]float64{gm, d, em, c},
- [4][]melodyNote{
- buildDriveMelody([]float64{392.00, 440.00, 493.88, 587.33}, 0.288),
- buildDriveMelody([]float64{293.66, 349.23, 392.00, 440.00}, 0.288),
- buildDriveMelody([]float64{329.63, 392.00, 440.00, 523.25}, 0.288),
- buildDriveMelody([]float64{261.63, 329.63, 392.00, 523.25}, 0.288),
- }, 0.288)
- wildMel := buildRockSong(
- [4]float64{196.00, 146.83, 164.81, 130.81}, [4][3]float64{gm, d, em, c},
- [4][]melodyNote{
- buildStabMelody([]float64{783.99, 880.00, 987.77, 1174.66}, 0.144),
- buildStabMelody([]float64{587.33, 698.46, 783.99, 880.00}, 0.144),
- buildStabMelody([]float64{659.25, 783.99, 880.00, 1046.5}, 0.144),
- buildStabMelody([]float64{523.25, 659.25, 783.99, 1046.5}, 0.144),
- }, 0.144)
-
+ // Driving G-major anthem (G-Em-C-D) with a soaring fist-pump lead hook.
+ beat := 0.462 // 130 BPM
+ mel := concat(
+ octaveBass(98.00, beat), padHold(major(196.00), 4, beat),
+ hook(beat, 783.99, 0.5, 880.00, 0.5, 987.77, 0.5, 1174.66, 0.5,
+ 987.77, 0.5, 880.00, 1.0, 783.99, 0.5),
+ octaveBass(82.41, beat), padHold(minor(164.81), 4, beat),
+ hook(beat, 659.25, 0.5, 783.99, 0.5, 880.00, 0.5, 987.77, 0.5,
+ 880.00, 0.5, 783.99, 1.0, 659.25, 0.5),
+ octaveBass(65.41, beat), padHold(major(130.81), 4, beat),
+ hook(beat, 783.99, 0.5, 880.00, 0.5, 987.77, 0.5, 1174.66, 0.5,
+ 1318.5, 1.0, 1174.66, 1.0),
+ octaveBass(73.42, beat), padHold(major(146.83), 4, beat),
+ hook(beat, 880.00, 0.5, 987.77, 0.5, 1174.66, 0.5, 1318.5, 0.5,
+ 1174.66, 0.5, 987.77, 1.0, 880.00, 0.5),
+ )
+ wbeat := 0.353 // 170 BPM thrash anthem
+ wmel := concat(
+ octaveBass(196.00, wbeat),
+ hook(wbeat, 1567.98, 0.25, 1760.00, 0.25, 1975.53, 0.25, 2349.32, 0.25,
+ 1975.53, 0.25, 1760.00, 0.25, 1567.98, 0.25, 1318.5, 0.25),
+ )
s.Ambient.Normal = ambientPreset{
- Gain: 0.03, BPM: 130, Wave: "square",
- DroneFreqs: []float64{98.00, 146.83, 196.00},
- Attack: 0.02, Release: 0.18, CutoffMin: 1000, CutoffMax: 4500,
- Drums: pat("kick", "_", "hat", "_", "kick", "_", "hat", "_", "kick", "_", "hat", "_", "snare", "_", "hat", "_"),
- Melody: normalMel,
+ Gain: 0.032, BPM: 130, Wave: "triangle",
+ DroneFreqs: []float64{98.00, 146.83, 196.00}, Attack: 0.02, Release: 0.1,
+ CutoffMin: 1200, CutoffMax: 5500, Drums: drumPop, Melody: mel,
}
s.Ambient.Wild = ambientPreset{
- Gain: 0.055, BPM: 190, Wave: "square",
- DroneFreqs: []float64{98.00, 146.83, 196.00, 261.63},
- Attack: 0.02, Release: 0.08, CutoffMin: 1800, CutoffMax: 6000, DetuneCents: 12,
- Drums: pat("kick", "hat", "kick", "hat", "snare", "hat", "kick", "hat", "kick", "hat", "snare", "hat", "kick", "kick", "hat", "clap"),
- Melody: wildMel,
+ Gain: 0.065, BPM: 170, Wave: "sawtooth",
+ DroneFreqs: []float64{98.00, 196.00, 293.66, 392.00}, Attack: 0.02, Release: 0.05,
+ CutoffMin: 2200, CutoffMax: 7500, DetuneCents: 12, Drums: drumPop, Melody: wmel,
}
return s
}
// ════════════════════════════════════════════════════════════════════
-// MATRIX – hard-grid cyberpunk, C minor, 160/240
+// MATRIX – liquid drum-and-bass, C minor, sub-bass + amen-break stabs
// ════════════════════════════════════════════════════════════════════
func soundsMatrix() themeSounds {
var s themeSounds
@@ -530,43 +636,37 @@ func soundsMatrix() themeSounds {
s.Close.Wave, s.Close.Start, s.Close.End, s.Close.Dur, s.Close.Gain = "square", 660, 220, 0.15, 0.09
s.Bounce.Wave, s.Bounce.Start, s.Bounce.End, s.Bounce.Dur, s.Bounce.Gain = "square", 180, 90, 0.1, 0.1
- cm, fm, gm, cm2 := minor(65.41), power(87.31), power(98.00), minor(130.81)
- normalMel := buildRockSong(
- [4]float64{130.81, 196.00, 196.00, 130.81}, [4][3]float64{cm, fm, gm, cm2},
- [4][]melodyNote{
- buildDriveMelody([]float64{523.25, 587.33, 659.25, 783.99}, 0.233),
- buildDriveMelody([]float64{698.46, 783.99, 880.00, 523.25}, 0.233),
- buildDriveMelody([]float64{783.99, 880.00, 932.33, 587.33}, 0.233),
- buildDriveMelody([]float64{523.25, 659.25, 783.99, 932.33}, 0.233),
- }, 0.233)
- wildMel := buildRockSong(
- [4]float64{261.63, 392.00, 392.00, 261.63}, [4][3]float64{cm, fm, gm, cm2},
- [4][]melodyNote{
- buildStabMelody([]float64{1046.5, 1174.66, 1318.5, 1567.98}, 0.117),
- buildStabMelody([]float64{1396.92, 1567.98, 1760.00, 1046.5}, 0.117),
- buildStabMelody([]float64{1567.98, 1760.00, 1864.66, 1174.66}, 0.117),
- buildStabMelody([]float64{1046.5, 1318.5, 1567.98, 1864.66}, 0.117),
- }, 0.117)
-
+ // Reese-bass + glitchy stabs. Cm-Ab-Bb-Cm.
+ beat := 0.353 // 170 BPM DnB
+ mel := concat(
+ dubSwell(41.20, 4, beat), padHold(minor(130.81), 4, beat),
+ hook(beat, 783.99, 0.25, 0, 0.25, 783.99, 0.5, 932.33, 0.5,
+ 0, 0.5, 1046.5, 0.5, 932.33, 1.0),
+ dubSwell(34.65, 4, beat), padHold(major(103.83), 4, beat),
+ hook(beat, 622.25, 0.25, 0, 0.25, 622.25, 0.5, 783.99, 0.5,
+ 0, 0.5, 932.33, 0.5, 783.99, 1.0),
+ )
+ wbeat := 0.333 // 180 BPM neurofunk
+ wmel := concat(
+ palmMute(65.41, wbeat),
+ hook(wbeat, 1046.5, 0.25, 1244.5, 0.25, 1567.98, 0.25, 1244.5, 0.25,
+ 1864.66, 0.25, 1567.98, 0.25, 1244.5, 0.25, 1046.5, 0.25),
+ )
s.Ambient.Normal = ambientPreset{
- Gain: 0.028, BPM: 160, Wave: "square",
- DroneFreqs: []float64{65.41, 130.81, 196.00},
- Attack: 0.02, Release: 0.12, CutoffMin: 1200, CutoffMax: 5000, DetuneCents: 6,
- Drums: pat("kick", "_", "hat", "_", "kick", "snare", "hat", "_", "kick", "_", "hat", "_", "snare", "_", "hat", "_"),
- Melody: normalMel,
+ Gain: 0.03, BPM: 170, Wave: "sawtooth",
+ DroneFreqs: []float64{32.70, 65.41, 130.81}, Attack: 0.02, Release: 0.1,
+ CutoffMin: 1000, CutoffMax: 5500, DetuneCents: 6, Drums: drumDnb, Melody: mel,
}
s.Ambient.Wild = ambientPreset{
- Gain: 0.065, BPM: 240, Wave: "square",
- DroneFreqs: []float64{130.81, 196.00, 261.63, 392.00},
- Attack: 0.02, Release: 0.04, CutoffMin: 2000, CutoffMax: 7000, DetuneCents: 18,
- Drums: pat("kick", "kick", "hat", "kick", "snare", "kick", "hat", "kick", "kick", "kick", "hat", "snare", "kick", "kick", "hat", "clap"),
- Melody: wildMel,
+ Gain: 0.07, BPM: 180, Wave: "sawtooth",
+ DroneFreqs: []float64{65.41, 130.81, 196.00, 261.63}, Attack: 0.02, Release: 0.04,
+ CutoffMin: 2200, CutoffMax: 8000, DetuneCents: 18, Drums: drumDnb, Melody: wmel,
}
return s
}
// ════════════════════════════════════════════════════════════════════
-// OCEAN – deep-current surge, E minor, 130/200
+// OCEAN – surf rock, E minor, Dick Dale tremolo guitar
// ════════════════════════════════════════════════════════════════════
func soundsOcean() themeSounds {
var s themeSounds
@@ -577,43 +677,41 @@ func soundsOcean() themeSounds {
s.Close.Wave, s.Close.Start, s.Close.End, s.Close.Dur, s.Close.Gain = "sine", 493.88, 164.81, 0.18, 0.09
s.Bounce.Wave, s.Bounce.Start, s.Bounce.End, s.Bounce.Dur, s.Bounce.Gain = "triangle", 140, 70, 0.12, 0.09
- em, c, d, e2 := minor(82.41), power(65.41), power(73.42), minor(164.81)
- normalMel := buildRockSong(
- [4]float64{164.81, 130.81, 146.83, 329.63}, [4][3]float64{em, c, d, e2},
- [4][]melodyNote{
- buildDriveMelody([]float64{329.63, 392.00, 440.00, 493.88}, 0.288),
- buildDriveMelody([]float64{261.63, 311.13, 392.00, 440.00}, 0.288),
- buildDriveMelody([]float64{293.66, 349.23, 440.00, 523.25}, 0.288),
- buildDriveMelody([]float64{329.63, 392.00, 493.88, 659.25}, 0.288),
- }, 0.288)
- wildMel := buildRockSong(
- [4]float64{329.63, 261.63, 293.66, 659.25}, [4][3]float64{em, c, d, e2},
- [4][]melodyNote{
- buildStabMelody([]float64{659.25, 783.99, 880.00, 987.77}, 0.144),
- buildStabMelody([]float64{523.25, 622.25, 783.99, 880.00}, 0.144),
- buildStabMelody([]float64{587.33, 698.46, 880.00, 1046.5}, 0.144),
- buildStabMelody([]float64{659.25, 783.99, 987.77, 1318.5}, 0.144),
- }, 0.144)
-
+ // "Misirlou"-style tremolo-picked surf riff over driving rock drums.
+ // Em-D-C-B7 with a chromatic descending phrygian lead.
+ beat := 0.429 // 140 BPM
+ mel := concat(
+ palmMute(82.41, beat), padHold(minor(164.81), 4, beat),
+ hook(beat, 659.25, 0.25, 698.46, 0.25, 783.99, 0.25, 698.46, 0.25,
+ 659.25, 0.25, 622.25, 0.25, 587.33, 0.25, 523.25, 0.25,
+ 493.88, 0.5, 587.33, 0.5, 659.25, 1.0),
+ palmMute(73.42, beat), padHold(major(146.83), 4, beat),
+ hook(beat, 587.33, 0.25, 622.25, 0.25, 698.46, 0.25, 622.25, 0.25,
+ 587.33, 0.25, 523.25, 0.25, 493.88, 0.25, 440.00, 0.25,
+ 493.88, 0.5, 587.33, 0.5, 659.25, 1.0),
+ )
+ wbeat := 0.353 // 170 BPM
+ wmel := concat(
+ palmMute(164.81, wbeat),
+ hook(wbeat, 1318.5, 0.125, 1396.92, 0.125, 1567.98, 0.125, 1396.92, 0.125,
+ 1318.5, 0.125, 1244.5, 0.125, 1174.66, 0.125, 1046.5, 0.125,
+ 987.77, 0.25, 1174.66, 0.25, 1318.5, 0.5),
+ )
s.Ambient.Normal = ambientPreset{
- Gain: 0.028, BPM: 130, Wave: "square",
- DroneFreqs: []float64{82.41, 130.81, 164.81},
- Attack: 0.02, Release: 0.18, CutoffMin: 1000, CutoffMax: 4500,
- Drums: pat("kick", "_", "hat", "_", "kick", "_", "hat", "_", "kick", "_", "hat", "_", "snare", "_", "hat", "_"),
- Melody: normalMel,
+ Gain: 0.032, BPM: 140, Wave: "triangle",
+ DroneFreqs: []float64{82.41, 130.81, 164.81}, Attack: 0.02, Release: 0.08,
+ CutoffMin: 1500, CutoffMax: 6000, Drums: drumRock, Melody: mel,
}
s.Ambient.Wild = ambientPreset{
- Gain: 0.055, BPM: 200, Wave: "square",
- DroneFreqs: []float64{82.41, 130.81, 164.81, 196.00},
- Attack: 0.02, Release: 0.08, CutoffMin: 1800, CutoffMax: 6500, DetuneCents: 12,
- Drums: pat("kick", "hat", "kick", "hat", "snare", "hat", "kick", "hat", "kick", "hat", "snare", "hat", "kick", "kick", "hat", "clap"),
- Melody: wildMel,
+ Gain: 0.065, BPM: 170, Wave: "sawtooth",
+ DroneFreqs: []float64{82.41, 164.81, 246.94, 329.63}, Attack: 0.02, Release: 0.04,
+ CutoffMin: 2400, CutoffMax: 7500, DetuneCents: 14, Drums: drumRockWild, Melody: wmel,
}
return s
}
// ════════════════════════════════════════════════════════════════════
-// DOS – chiptune blast, C major, 180/260
+// DOS – Duke Nukem 3D "Grabbag" lick, E minor, palm-muted metal
// ════════════════════════════════════════════════════════════════════
func soundsDos() themeSounds {
var s themeSounds
@@ -624,43 +722,47 @@ func soundsDos() themeSounds {
s.Close.Wave, s.Close.Start, s.Close.End, s.Close.Dur, s.Close.Gain = "square", 660, 220, 0.15, 0.09
s.Bounce.Wave, s.Bounce.Start, s.Bounce.End, s.Bounce.Dur, s.Bounce.Gain = "square", 180, 90, 0.1, 0.1
- c, f, g1, c2 := power(65.41), power(87.31), power(98.00), power(130.81)
- normalMel := buildRockSong(
- [4]float64{130.81, 174.61, 196.00, 130.81}, [4][3]float64{c, f, g1, c2},
- [4][]melodyNote{
- buildDriveMelody([]float64{523.25, 587.33, 659.25, 783.99}, 0.2),
- buildDriveMelody([]float64{698.46, 783.99, 880.00, 1046.5}, 0.2),
- buildDriveMelody([]float64{783.99, 880.00, 1046.5, 783.99}, 0.2),
- buildDriveMelody([]float64{523.25, 659.25, 783.99, 1046.5}, 0.2),
- }, 0.2)
- wildMel := buildRockSong(
- [4]float64{261.63, 349.23, 392.00, 261.63}, [4][3]float64{c, f, g1, c2},
- [4][]melodyNote{
- buildStabMelody([]float64{1046.5, 1174.66, 1318.5, 1567.98}, 0.1),
- buildStabMelody([]float64{1396.92, 1567.98, 1760.00, 2093.0}, 0.1),
- buildStabMelody([]float64{1567.98, 1760.00, 2093.0, 1567.98}, 0.1),
- buildStabMelody([]float64{1046.5, 1318.5, 1567.98, 2093.0}, 0.1),
- }, 0.1)
-
+ // THE Lee Jackson Grabbag riff: E5 E5 G5 A5 | E5 E5 G5 A5 Bb5 A5 G5 E5
+ // then drop down B4 D5 E5 ... Iconic 1996 PC-DOS metal.
+ beat := 0.462 // 130 BPM
+ const (
+ E2, E3, B3 = 82.41, 164.81, 246.94
+ E4, G4, A4 = 329.63, 392.00, 440.00
+ Bb4, B4 = 466.16, 493.88
+ )
+ riff := []float64{
+ E4, 0.5, E4, 0.5, G4, 0.5, A4, 0.5, // bar 1a
+ E4, 0.5, E4, 0.5, G4, 0.5, A4, 0.5, // bar 1b
+ B4, 0.5, A4, 0.5, G4, 0.5, E4, 0.5, // bar 2 — the climbs-then-drops hook
+ Bb4, 0.5, A4, 0.5, G4, 0.5, E4, 0.5,
+ }
+ mel := concat(
+ palmMute(E2, beat), padHold([3]float64{E3, B3, E4}, 4, beat),
+ hook(beat, riff...),
+ )
+ wbeat := 0.375 // 160 BPM thrash
+ wmel := concat(
+ palmMute(E3, wbeat),
+ hook(wbeat, E4*2, 0.25, E4*2, 0.25, G4*2, 0.25, A4*2, 0.25,
+ E4*2, 0.25, E4*2, 0.25, G4*2, 0.25, A4*2, 0.25,
+ B4*2, 0.25, A4*2, 0.25, G4*2, 0.25, E4*2, 0.25,
+ Bb4*2, 0.25, A4*2, 0.25, G4*2, 0.25, E4*2, 0.25),
+ )
s.Ambient.Normal = ambientPreset{
- Gain: 0.03, BPM: 180, Wave: "square",
- DroneFreqs: []float64{130.81, 196.00, 261.63},
- Attack: 0.02, Release: 0.1, CutoffMin: 1500, CutoffMax: 6000,
- Drums: pat("kick", "_", "hat", "kick", "snare", "kick", "hat", "kick", "kick", "_", "hat", "snare", "kick", "kick", "hat", "clap"),
- Melody: normalMel,
+ Gain: 0.032, BPM: 130, Wave: "square",
+ DroneFreqs: []float64{82.41, 164.81, 246.94}, Attack: 0.01, Release: 0.08,
+ CutoffMin: 1200, CutoffMax: 5500, Drums: drumRock, Melody: mel,
}
s.Ambient.Wild = ambientPreset{
- Gain: 0.065, BPM: 260, Wave: "square",
- DroneFreqs: []float64{130.81, 196.00, 261.63, 392.00},
- Attack: 0.02, Release: 0.03, CutoffMin: 2500, CutoffMax: 7500, DetuneCents: 8,
- Drums: pat("kick", "kick", "hat", "kick", "snare", "kick", "hat", "kick", "kick", "kick", "hat", "snare", "kick", "kick", "hat", "clap"),
- Melody: wildMel,
+ Gain: 0.07, BPM: 160, Wave: "square",
+ DroneFreqs: []float64{82.41, 164.81, 246.94, 329.63}, Attack: 0.01, Release: 0.04,
+ CutoffMin: 2400, CutoffMax: 8000, DetuneCents: 12, Drums: drumRockWild, Melody: wmel,
}
return s
}
// ════════════════════════════════════════════════════════════════════
-// RETRO – CRT scanline banger, A minor, 140/200
+// RETRO – 8-bit chiptune Mario bounce, A minor, NES arpeggios
// ════════════════════════════════════════════════════════════════════
func soundsRetro() themeSounds {
var s themeSounds
@@ -671,43 +773,45 @@ func soundsRetro() themeSounds {
s.Close.Wave, s.Close.Start, s.Close.End, s.Close.Dur, s.Close.Gain = "sine", 330, 110, 0.16, 0.09
s.Bounce.Wave, s.Bounce.Start, s.Bounce.End, s.Bounce.Dur, s.Bounce.Gain = "triangle", 150, 75, 0.12, 0.09
- am, dm, em, am2 := minor(55.00), minor(73.42), minor(82.41), minor(110.00)
- normalMel := buildRockSong(
- [4]float64{110.00, 146.83, 164.81, 110.00}, [4][3]float64{am, dm, em, am2},
- [4][]melodyNote{
- buildDriveMelody([]float64{220.00, 293.66, 329.63, 440.00}, 0.268),
- buildDriveMelody([]float64{293.66, 349.23, 392.00, 440.00}, 0.268),
- buildDriveMelody([]float64{329.63, 392.00, 440.00, 493.88}, 0.268),
- buildDriveMelody([]float64{220.00, 261.63, 329.63, 440.00}, 0.268),
- }, 0.268)
- wildMel := buildRockSong(
- [4]float64{220.00, 146.83, 164.81, 220.00}, [4][3]float64{am, dm, em, am2},
- [4][]melodyNote{
- buildStabMelody([]float64{440.00, 587.33, 659.25, 880.00}, 0.134),
- buildStabMelody([]float64{587.33, 698.46, 783.99, 880.00}, 0.134),
- buildStabMelody([]float64{659.25, 783.99, 880.00, 987.77}, 0.134),
- buildStabMelody([]float64{440.00, 523.25, 659.25, 880.00}, 0.134),
- }, 0.134)
-
+ // Bouncy Am-F-G-Em arp lead — Mega Man action-platformer pace.
+ beat := 0.4 // 150 BPM
+ mel := concat(
+ octaveBass(110.00, beat), arpUpDown(minor(220.00), beat),
+ hook(beat, 880.00, 0.25, 1046.5, 0.25, 1318.5, 0.25, 1760.00, 0.25,
+ 1318.5, 0.25, 1046.5, 0.25, 880.00, 0.25, 659.25, 0.25),
+ octaveBass(87.31, beat), arpUpDown(major(174.61), beat),
+ hook(beat, 698.46, 0.25, 880.00, 0.25, 1046.5, 0.25, 1396.92, 0.25,
+ 1046.5, 0.25, 880.00, 0.25, 698.46, 0.25, 523.25, 0.25),
+ octaveBass(98.00, beat), arpUpDown(major(196.00), beat),
+ hook(beat, 783.99, 0.25, 987.77, 0.25, 1174.66, 0.25, 1567.98, 0.25,
+ 1174.66, 0.25, 987.77, 0.25, 783.99, 0.25, 587.33, 0.25),
+ octaveBass(82.41, beat), arpUpDown(minor(164.81), beat),
+ hook(beat, 659.25, 0.25, 783.99, 0.25, 987.77, 0.25, 1318.5, 0.25,
+ 987.77, 0.25, 783.99, 0.25, 659.25, 0.25, 493.88, 0.25),
+ )
+ wbeat := 0.316 // 190 BPM
+ wmel := concat(
+ octaveBass(220.00, wbeat),
+ hook(wbeat, 1760.00, 0.125, 2093.0, 0.125, 2637.0, 0.125, 3520.0, 0.125,
+ 2637.0, 0.125, 2093.0, 0.125, 1760.00, 0.125, 1318.5, 0.125,
+ 880.00, 0.125, 1046.5, 0.125, 1318.5, 0.125, 1760.00, 0.125,
+ 1318.5, 0.125, 1046.5, 0.125, 880.00, 0.125, 659.25, 0.125),
+ )
s.Ambient.Normal = ambientPreset{
- Gain: 0.028, BPM: 140, Wave: "square",
- DroneFreqs: []float64{55.00, 110.00, 164.81},
- Attack: 0.02, Release: 0.18, CutoffMin: 1000, CutoffMax: 4500,
- Drums: pat("kick", "_", "hat", "_", "kick", "_", "hat", "_", "kick", "_", "hat", "_", "snare", "_", "hat", "_"),
- Melody: normalMel,
+ Gain: 0.032, BPM: 150, Wave: "square",
+ DroneFreqs: []float64{55.00, 110.00, 220.00}, Attack: 0.01, Release: 0.05,
+ CutoffMin: 1500, CutoffMax: 6500, Drums: drumChip, Melody: mel,
}
s.Ambient.Wild = ambientPreset{
- Gain: 0.055, BPM: 200, Wave: "square",
- DroneFreqs: []float64{110.00, 220.00, 261.63, 329.63},
- Attack: 0.02, Release: 0.06, CutoffMin: 1800, CutoffMax: 6500, DetuneCents: 10,
- Drums: pat("kick", "hat", "kick", "hat", "snare", "hat", "kick", "hat", "kick", "hat", "snare", "hat", "kick", "kick", "hat", "clap"),
- Melody: wildMel,
+ Gain: 0.07, BPM: 190, Wave: "square",
+ DroneFreqs: []float64{110.00, 220.00, 329.63, 440.00}, Attack: 0.005, Release: 0.03,
+ CutoffMin: 2500, CutoffMax: 8000, DetuneCents: 8, Drums: drumChip, Melody: wmel,
}
return s
}
// ════════════════════════════════════════════════════════════════════
-// COSMOS – supernova impact, D minor, 150/220
+// COSMOS – Imperial March stomp, D minor, action fanfare
// ════════════════════════════════════════════════════════════════════
func soundsCosmos() themeSounds {
var s themeSounds
@@ -718,43 +822,40 @@ func soundsCosmos() themeSounds {
s.Close.Wave, s.Close.Start, s.Close.End, s.Close.Dur, s.Close.Gain = "sine", 440, 146.83, 0.18, 0.09
s.Bounce.Wave, s.Bounce.Start, s.Bounce.End, s.Bounce.Dur, s.Bounce.Gain = "triangle", 150, 75, 0.12, 0.09
- dm, am, gm, dm2 := minor(73.42), power(110.00), power(98.00), minor(146.83)
- normalMel := buildRockSong(
- [4]float64{146.83, 220.00, 196.00, 146.83}, [4][3]float64{dm, am, gm, dm2},
- [4][]melodyNote{
- buildDriveMelody([]float64{293.66, 349.23, 440.00, 493.88}, 0.25),
- buildDriveMelody([]float64{440.00, 493.88, 587.33, 293.66}, 0.25),
- buildDriveMelody([]float64{392.00, 440.00, 493.88, 349.23}, 0.25),
- buildDriveMelody([]float64{293.66, 349.23, 440.00, 587.33}, 0.25),
- }, 0.25)
- wildMel := buildRockSong(
- [4]float64{293.66, 440.00, 392.00, 293.66}, [4][3]float64{dm, am, gm, dm2},
- [4][]melodyNote{
- buildStabMelody([]float64{587.33, 698.46, 880.00, 987.77}, 0.125),
- buildStabMelody([]float64{880.00, 987.77, 1174.66, 587.33}, 0.125),
- buildStabMelody([]float64{783.99, 880.00, 987.77, 698.46}, 0.125),
- buildStabMelody([]float64{587.33, 698.46, 880.00, 1174.66}, 0.125),
- }, 0.125)
-
+ // Imperial-March-style stomping brass fanfare at action tempo.
+ beat := 0.4 // 150 BPM driving
+ mel := concat(
+ palmMute(73.42, beat), padHold(minor(146.83), 4, beat),
+ hook(beat, 587.33, 0.75, 587.33, 0.25, 587.33, 0.5, 880.00, 0.5,
+ 698.46, 0.25, 659.25, 0.25, 622.25, 0.25, 587.33, 0.25, 880.00, 1.0),
+ palmMute(58.27, beat), padHold(major(116.54), 4, beat),
+ hook(beat, 466.16, 0.75, 466.16, 0.25, 466.16, 0.5, 698.46, 0.5,
+ 554.37, 0.25, 523.25, 0.25, 493.88, 0.25, 466.16, 0.25, 698.46, 1.0),
+ palmMute(65.41, beat), padHold(minor(130.81), 4, beat),
+ hook(beat, 523.25, 0.75, 523.25, 0.25, 523.25, 0.5, 783.99, 0.5,
+ 622.25, 0.25, 587.33, 0.25, 554.37, 0.25, 523.25, 0.25, 783.99, 1.0),
+ )
+ wbeat := 0.333 // 180 BPM
+ wmel := concat(
+ palmMute(146.83, wbeat),
+ hook(wbeat, 1174.66, 0.25, 1174.66, 0.25, 1396.92, 0.5, 1760.00, 0.5,
+ 2349.32, 0.5, 2093.0, 0.25, 1760.00, 0.25, 1396.92, 0.5, 1174.66, 0.5),
+ )
s.Ambient.Normal = ambientPreset{
- Gain: 0.028, BPM: 150, Wave: "square",
- DroneFreqs: []float64{73.42, 110.00, 146.83},
- Attack: 0.02, Release: 0.15, CutoffMin: 1200, CutoffMax: 5000,
- Drums: pat("kick", "_", "hat", "kick", "snare", "kick", "hat", "kick", "kick", "_", "hat", "snare", "kick", "_", "hat", "clap"),
- Melody: normalMel,
+ Gain: 0.032, BPM: 150, Wave: "sawtooth",
+ DroneFreqs: []float64{73.42, 110.00, 146.83}, Attack: 0.02, Release: 0.08,
+ CutoffMin: 1200, CutoffMax: 5500, Drums: drumMarch, Melody: mel,
}
s.Ambient.Wild = ambientPreset{
- Gain: 0.06, BPM: 220, Wave: "square",
- DroneFreqs: []float64{73.42, 146.83, 196.00, 293.66},
- Attack: 0.02, Release: 0.05, CutoffMin: 2000, CutoffMax: 7000, DetuneCents: 12,
- Drums: pat("kick", "kick", "hat", "kick", "snare", "kick", "hat", "kick", "kick", "kick", "hat", "snare", "kick", "kick", "hat", "clap"),
- Melody: wildMel,
+ Gain: 0.07, BPM: 180, Wave: "sawtooth",
+ DroneFreqs: []float64{73.42, 146.83, 220.00, 293.66}, Attack: 0.02, Release: 0.05,
+ CutoffMin: 2400, CutoffMax: 7500, DetuneCents: 16, Drums: drumChug, Melody: wmel,
}
return s
}
// ════════════════════════════════════════════════════════════════════
-// RETROFUTURE – atomic twilight stomp, E major, 140/210
+// RETROFUTURE – Tron / Daft Punk filter-square, E major
// ════════════════════════════════════════════════════════════════════
func soundsRetrofuture() themeSounds {
var s themeSounds
@@ -765,43 +866,37 @@ func soundsRetrofuture() themeSounds {
s.Close.Wave, s.Close.Start, s.Close.End, s.Close.Dur, s.Close.Gain = "sine", 493.88, 164.81, 0.2, 0.09
s.Bounce.Wave, s.Bounce.Start, s.Bounce.End, s.Bounce.Dur, s.Bounce.Gain = "triangle", 160, 80, 0.14, 0.09
- em, am, bm, e2 := power(82.41), power(55.00), power(61.74), power(164.81)
- normalMel := buildRockSong(
- [4]float64{164.81, 110.00, 123.47, 329.63}, [4][3]float64{em, am, bm, e2},
- [4][]melodyNote{
- buildDriveMelody([]float64{329.63, 392.00, 440.00, 493.88}, 0.268),
- buildDriveMelody([]float64{220.00, 261.63, 293.66, 329.63}, 0.268),
- buildDriveMelody([]float64{246.94, 293.66, 329.63, 369.99}, 0.268),
- buildDriveMelody([]float64{329.63, 392.00, 493.88, 659.25}, 0.268),
- }, 0.268)
- wildMel := buildRockSong(
- [4]float64{329.63, 220.00, 246.94, 329.63}, [4][3]float64{em, am, bm, e2},
- [4][]melodyNote{
- buildStabMelody([]float64{659.25, 783.99, 880.00, 987.77}, 0.134),
- buildStabMelody([]float64{440.00, 523.25, 587.33, 659.25}, 0.134),
- buildStabMelody([]float64{493.88, 587.33, 659.25, 739.99}, 0.134),
- buildStabMelody([]float64{659.25, 783.99, 987.77, 1318.5}, 0.134),
- }, 0.134)
-
+ // Filtered square bass + locked-grid analog lead. E-A-B-E.
+ beat := 0.4 // 150 BPM driving Daft Punk action-disco
+ mel := concat(
+ octaveBass(82.41, beat), padHold(major(164.81), 4, beat),
+ hook(beat, 659.25, 0.5, 659.25, 0.5, 783.99, 0.5, 987.77, 0.5,
+ 987.77, 0.5, 783.99, 0.5, 659.25, 0.5, 493.88, 0.5),
+ octaveBass(110.00, beat), padHold(major(220.00), 4, beat),
+ hook(beat, 880.00, 0.5, 880.00, 0.5, 1046.5, 0.5, 1318.5, 0.5,
+ 1046.5, 0.5, 880.00, 0.5, 659.25, 0.5, 493.88, 0.5),
+ )
+ wbeat := 0.316 // 190 BPM
+ wmel := concat(
+ octaveBass(164.81, wbeat),
+ hook(wbeat, 1318.5, 0.25, 1567.98, 0.25, 1864.66, 0.25, 1318.5, 0.25,
+ 1567.98, 0.25, 1864.66, 0.25, 1318.5, 0.25, 1046.5, 0.25),
+ )
s.Ambient.Normal = ambientPreset{
- Gain: 0.03, BPM: 140, Wave: "square",
- DroneFreqs: []float64{82.41, 110.00, 164.81},
- Attack: 0.02, Release: 0.18, CutoffMin: 1000, CutoffMax: 4500,
- Drums: pat("kick", "_", "hat", "_", "kick", "_", "hat", "_", "kick", "_", "hat", "_", "snare", "_", "hat", "_"),
- Melody: normalMel,
+ Gain: 0.032, BPM: 150, Wave: "square",
+ DroneFreqs: []float64{82.41, 164.81, 246.94}, Attack: 0.02, Release: 0.08,
+ CutoffMin: 1200, CutoffMax: 5500, Drums: drumFour, Melody: mel,
}
s.Ambient.Wild = ambientPreset{
- Gain: 0.06, BPM: 210, Wave: "square",
- DroneFreqs: []float64{82.41, 164.81, 220.00, 329.63},
- Attack: 0.02, Release: 0.06, CutoffMin: 1800, CutoffMax: 6500, DetuneCents: 10,
- Drums: pat("kick", "hat", "kick", "hat", "snare", "hat", "kick", "hat", "kick", "hat", "snare", "hat", "kick", "kick", "hat", "clap"),
- Melody: wildMel,
+ Gain: 0.07, BPM: 190, Wave: "sawtooth",
+ DroneFreqs: []float64{82.41, 164.81, 329.63, 493.88}, Attack: 0.01, Release: 0.04,
+ CutoffMin: 2400, CutoffMax: 7500, DetuneCents: 14, Drums: drumFour, Melody: wmel,
}
return s
}
// ════════════════════════════════════════════════════════════════════
-// SPACEAGE – booster-ignition, G major, 130/200
+// SPACEAGE – Star Trek action theme, G major, hero-fanfare drive
// ════════════════════════════════════════════════════════════════════
func soundsSpaceage() themeSounds {
var s themeSounds
@@ -812,43 +907,43 @@ func soundsSpaceage() themeSounds {
s.Close.Wave, s.Close.Start, s.Close.End, s.Close.Dur, s.Close.Gain = "sine", 587, 196, 0.19, 0.09
s.Bounce.Wave, s.Bounce.Start, s.Bounce.End, s.Bounce.Dur, s.Bounce.Gain = "triangle", 130, 65, 0.12, 0.09
- gm, em, cm, gm2 := power(98.00), power(82.41), power(65.41), power(196.00)
- normalMel := buildRockSong(
- [4]float64{196.00, 164.81, 130.81, 392.00}, [4][3]float64{gm, em, cm, gm2},
- [4][]melodyNote{
- buildDriveMelody([]float64{392.00, 440.00, 493.88, 587.33}, 0.288),
- buildDriveMelody([]float64{329.63, 369.99, 392.00, 440.00}, 0.288),
- buildDriveMelody([]float64{261.63, 293.66, 329.63, 392.00}, 0.288),
- buildDriveMelody([]float64{392.00, 440.00, 587.33, 783.99}, 0.288),
- }, 0.288)
- wildMel := buildRockSong(
- [4]float64{392.00, 329.63, 261.63, 392.00}, [4][3]float64{gm, em, cm, gm2},
- [4][]melodyNote{
- buildStabMelody([]float64{783.99, 880.00, 987.77, 1174.66}, 0.144),
- buildStabMelody([]float64{659.25, 739.99, 783.99, 880.00}, 0.144),
- buildStabMelody([]float64{523.25, 587.33, 659.25, 783.99}, 0.144),
- buildStabMelody([]float64{783.99, 880.00, 1174.66, 1567.98}, 0.144),
- }, 0.144)
-
+ // Heroic ascending fanfare at action tempo — "to boldly go" energy.
+ beat := 0.4 // 150 BPM
+ mel := concat(
+ octaveBass(98.00, beat), padHold(major(196.00), 4, beat),
+ hook(beat, 783.99, 0.5, 987.77, 0.5, 1174.66, 0.5, 1567.98, 0.5,
+ 1318.5, 0.5, 1174.66, 0.5, 987.77, 0.5, 783.99, 0.5),
+ octaveBass(82.41, beat), padHold(minor(164.81), 4, beat),
+ hook(beat, 659.25, 0.5, 783.99, 0.5, 987.77, 0.5, 1318.5, 0.5,
+ 1174.66, 0.5, 987.77, 0.5, 783.99, 0.5, 659.25, 0.5),
+ octaveBass(110.00, beat), padHold(minor(220.00), 4, beat),
+ hook(beat, 880.00, 0.5, 1046.5, 0.5, 1318.5, 0.5, 1760.00, 0.5,
+ 1396.92, 0.5, 1318.5, 0.5, 1046.5, 0.5, 880.00, 0.5),
+ octaveBass(73.42, beat), padHold(major(146.83), 4, beat),
+ hook(beat, 587.33, 0.5, 880.00, 0.5, 1108.73, 0.5, 1318.5, 0.5,
+ 1567.98, 0.5, 1318.5, 0.5, 1108.73, 0.5, 880.00, 0.5),
+ )
+ wbeat := 0.333 // 180 BPM
+ wmel := concat(
+ octaveBass(196.00, wbeat),
+ hook(wbeat, 1567.98, 0.25, 1975.53, 0.25, 2349.32, 0.25, 3135.96, 0.25,
+ 2637.0, 0.25, 2349.32, 0.25, 1975.53, 0.25, 1567.98, 0.25),
+ )
s.Ambient.Normal = ambientPreset{
- Gain: 0.028, BPM: 130, Wave: "square",
- DroneFreqs: []float64{98.00, 130.81, 196.00},
- Attack: 0.02, Release: 0.18, CutoffMin: 1000, CutoffMax: 4500,
- Drums: pat("kick", "_", "hat", "_", "kick", "_", "hat", "_", "kick", "_", "hat", "_", "snare", "_", "hat", "_"),
- Melody: normalMel,
+ Gain: 0.032, BPM: 150, Wave: "triangle",
+ DroneFreqs: []float64{98.00, 130.81, 196.00}, Attack: 0.02, Release: 0.08,
+ CutoffMin: 1200, CutoffMax: 5500, Drums: drumPop, Melody: mel,
}
s.Ambient.Wild = ambientPreset{
- Gain: 0.055, BPM: 200, Wave: "square",
- DroneFreqs: []float64{98.00, 196.00, 261.63, 392.00},
- Attack: 0.02, Release: 0.06, CutoffMin: 1800, CutoffMax: 6500, DetuneCents: 10,
- Drums: pat("kick", "hat", "kick", "hat", "snare", "hat", "kick", "hat", "kick", "hat", "snare", "hat", "kick", "kick", "hat", "clap"),
- Melody: wildMel,
+ Gain: 0.065, BPM: 180, Wave: "sawtooth",
+ DroneFreqs: []float64{98.00, 196.00, 293.66, 392.00}, Attack: 0.02, Release: 0.05,
+ CutoffMin: 2200, CutoffMax: 7500, DetuneCents: 12, Drums: drumPop, Melody: wmel,
}
return s
}
// ════════════════════════════════════════════════════════════════════
-// TROPICAL – typhoon rush, F major, 170/260
+// TROPICALE – Latin afro-funk, F major, conga clave + brass stabs
// ════════════════════════════════════════════════════════════════════
func soundsTropical() themeSounds {
var s themeSounds
@@ -859,43 +954,40 @@ func soundsTropical() themeSounds {
s.Close.Wave, s.Close.Start, s.Close.End, s.Close.Dur, s.Close.Gain = "sine", 523.25, 174.61, 0.2, 0.09
s.Bounce.Wave, s.Bounce.Start, s.Bounce.End, s.Bounce.Dur, s.Bounce.Gain = "triangle", 170, 85, 0.12, 0.09
- fm, dm, gm, c := power(87.31), minor(73.42), power(98.00), power(65.41)
- normalMel := buildRockSong(
- [4]float64{174.61, 146.83, 196.00, 130.81}, [4][3]float64{fm, dm, gm, c},
- [4][]melodyNote{
- buildDriveMelody([]float64{349.23, 440.00, 523.25, 587.33}, 0.22),
- buildDriveMelody([]float64{293.66, 349.23, 392.00, 440.00}, 0.22),
- buildDriveMelody([]float64{392.00, 440.00, 493.88, 523.25}, 0.22),
- buildDriveMelody([]float64{261.63, 349.23, 392.00, 523.25}, 0.22),
- }, 0.22)
- wildMel := buildRockSong(
- [4]float64{349.23, 293.66, 196.00, 261.63}, [4][3]float64{fm, dm, gm, c},
- [4][]melodyNote{
- buildStabMelody([]float64{698.46, 880.00, 1046.5, 1174.66}, 0.11),
- buildStabMelody([]float64{587.33, 698.46, 783.99, 880.00}, 0.11),
- buildStabMelody([]float64{783.99, 880.00, 987.77, 1046.5}, 0.11),
- buildStabMelody([]float64{523.25, 698.46, 783.99, 1046.5}, 0.11),
- }, 0.11)
-
+ // Tito Puente brass-stab energy, F-Bb-C-F.
+ beat := 0.5 // 120 BPM
+ mel := concat(
+ bossaBass(87.31, beat), padHold(major(174.61), 4, beat),
+ hook(beat, 698.46, 0.5, 0, 0.25, 880.00, 0.25, 1046.5, 0.5, 880.00, 0.5,
+ 698.46, 0.5, 880.00, 0.5, 1046.5, 1.0),
+ bossaBass(116.54, beat), padHold(major(233.08), 4, beat),
+ hook(beat, 932.33, 0.5, 0, 0.25, 1174.66, 0.25, 1396.92, 0.5, 1174.66, 0.5,
+ 932.33, 0.5, 1174.66, 0.5, 1396.92, 1.0),
+ bossaBass(130.81, beat), padHold(major(261.63), 4, beat),
+ hook(beat, 1046.5, 0.5, 0, 0.25, 1318.5, 0.25, 1567.98, 0.5, 1318.5, 0.5,
+ 1046.5, 0.5, 1318.5, 0.5, 1567.98, 1.0),
+ )
+ wbeat := 0.353 // 170 BPM
+ wmel := concat(
+ bossaBass(174.61, wbeat),
+ hook(wbeat, 1396.92, 0.25, 1760.00, 0.25, 2093.0, 0.25, 1760.00, 0.25,
+ 2349.32, 0.25, 2093.0, 0.25, 1760.00, 0.25, 1396.92, 0.25),
+ )
s.Ambient.Normal = ambientPreset{
- Gain: 0.03, BPM: 170, Wave: "square",
- DroneFreqs: []float64{87.31, 174.61, 196.00},
- Attack: 0.02, Release: 0.15, CutoffMin: 1200, CutoffMax: 5000,
- Drums: pat("kick", "hat", "kick", "hat", "snare", "hat", "kick", "hat", "kick", "hat", "snare", "hat", "kick", "kick", "hat", "clap"),
- Melody: normalMel,
+ Gain: 0.03, BPM: 120, Wave: "sawtooth",
+ DroneFreqs: []float64{87.31, 174.61, 261.63}, Attack: 0.02, Release: 0.15,
+ CutoffMin: 1200, CutoffMax: 5500, Drums: drumLatin, Melody: mel,
}
s.Ambient.Wild = ambientPreset{
- Gain: 0.06, BPM: 260, Wave: "square",
- DroneFreqs: []float64{87.31, 174.61, 196.00, 261.63},
- Attack: 0.02, Release: 0.04, CutoffMin: 2000, CutoffMax: 7500, DetuneCents: 12,
- Drums: pat("kick", "kick", "hat", "kick", "snare", "kick", "hat", "kick", "kick", "kick", "hat", "snare", "kick", "kick", "hat", "clap"),
- Melody: wildMel,
+ Gain: 0.065, BPM: 170, Wave: "sawtooth",
+ DroneFreqs: []float64{87.31, 174.61, 261.63, 349.23}, Attack: 0.02, Release: 0.06,
+ CutoffMin: 2200, CutoffMax: 7500, DetuneCents: 12, Drums: drumLatin, Melody: wmel,
}
return s
}
// ════════════════════════════════════════════════════════════════════
-// NOIR – midnight chase, D minor, 130/190
+// NOIR – rockabilly chase, D minor, slap-bass + chromatic guitar
// ════════════════════════════════════════════════════════════════════
func soundsNoir() themeSounds {
var s themeSounds
@@ -906,43 +998,39 @@ func soundsNoir() themeSounds {
s.Close.Wave, s.Close.Start, s.Close.End, s.Close.Dur, s.Close.Gain = "sine", 440, 146.83, 0.18, 0.09
s.Bounce.Wave, s.Bounce.Start, s.Bounce.End, s.Bounce.Dur, s.Bounce.Gain = "square", 130, 65, 0.12, 0.09
- dm, am, c, dm2 := minor(73.42), minor(110.00), power(65.41), minor(146.83)
- normalMel := buildRockSong(
- [4]float64{146.83, 220.00, 130.81, 146.83}, [4][3]float64{dm, am, c, dm2},
- [4][]melodyNote{
- buildDriveMelody([]float64{293.66, 349.23, 440.00, 523.25}, 0.288),
- buildDriveMelody([]float64{440.00, 493.88, 587.33, 293.66}, 0.288),
- buildDriveMelody([]float64{261.63, 311.13, 392.00, 261.63}, 0.288),
- buildDriveMelody([]float64{293.66, 349.23, 440.00, 587.33}, 0.288),
- }, 0.288)
- wildMel := buildRockSong(
- [4]float64{293.66, 440.00, 261.63, 293.66}, [4][3]float64{dm, am, c, dm2},
- [4][]melodyNote{
- buildStabMelody([]float64{587.33, 698.46, 880.00, 1046.5}, 0.144),
- buildStabMelody([]float64{880.00, 987.77, 1174.66, 587.33}, 0.144),
- buildStabMelody([]float64{523.25, 622.25, 783.99, 523.25}, 0.144),
- buildStabMelody([]float64{587.33, 698.46, 880.00, 1174.66}, 0.144),
- }, 0.144)
-
+ // Rockabilly chase — Stray Cats slap-bass walking + Pulp-Fiction-style
+ // surf-rock chromatic guitar lead at action tempo. Dm-Gm-A7-Dm.
+ beat := 0.4 // 150 BPM rockabilly
+ mel := concat(
+ walkBass(73.42, beat), padHold(minor(146.83), 4, beat),
+ chromDesc(880.00, beat),
+ walkBass(98.00, beat), padHold(minor(196.00), 4, beat),
+ chromDesc(739.99, beat),
+ walkBass(110.00, beat), padHold(major(220.00), 4, beat),
+ chromDesc(659.25, beat),
+ walkBass(73.42, beat), padHold(minor(146.83), 4, beat),
+ chromDesc(587.33, beat),
+ )
+ wbeat := 0.316 // 190 BPM
+ wmel := concat(
+ walkBass(146.83, wbeat),
+ chromDesc(1318.5, wbeat),
+ )
s.Ambient.Normal = ambientPreset{
- Gain: 0.028, BPM: 130, Wave: "square",
- DroneFreqs: []float64{73.42, 110.00, 146.83},
- Attack: 0.02, Release: 0.18, CutoffMin: 1000, CutoffMax: 4500,
- Drums: pat("kick", "_", "hat", "_", "kick", "_", "hat", "_", "kick", "_", "hat", "_", "snare", "_", "hat", "_"),
- Melody: normalMel,
+ Gain: 0.032, BPM: 150, Wave: "triangle",
+ DroneFreqs: []float64{73.42, 110.00, 146.83}, Attack: 0.02, Release: 0.08,
+ CutoffMin: 1200, CutoffMax: 5500, Drums: drumBoom, Melody: mel,
}
s.Ambient.Wild = ambientPreset{
- Gain: 0.055, BPM: 190, Wave: "square",
- DroneFreqs: []float64{73.42, 146.83, 196.00, 293.66},
- Attack: 0.02, Release: 0.08, CutoffMin: 1800, CutoffMax: 6500, DetuneCents: 12,
- Drums: pat("kick", "hat", "kick", "hat", "snare", "hat", "kick", "hat", "kick", "hat", "snare", "hat", "kick", "kick", "hat", "clap"),
- Melody: wildMel,
+ Gain: 0.07, BPM: 190, Wave: "sawtooth",
+ DroneFreqs: []float64{73.42, 146.83, 196.00, 293.66}, Attack: 0.02, Release: 0.05,
+ CutoffMin: 2200, CutoffMax: 7500, DetuneCents: 14, Drums: drumBoom, Melody: wmel,
}
return s
}
// ════════════════════════════════════════════════════════════════════
-// CATHEDRAL – bell-tower assault, C major, 120/180
+// CATHEDRAL – gothic metal organ, C minor, Type-O-Negative drive
// ════════════════════════════════════════════════════════════════════
func soundsCathedral() themeSounds {
var s themeSounds
@@ -953,43 +1041,43 @@ func soundsCathedral() themeSounds {
s.Close.Wave, s.Close.Start, s.Close.End, s.Close.Dur, s.Close.Gain = "sine", 392, 130.81, 0.22, 0.09
s.Bounce.Wave, s.Bounce.Start, s.Bounce.End, s.Bounce.Dur, s.Bounce.Gain = "triangle", 160, 80, 0.14, 0.09
- cm, fm, gm, c2 := power(65.41), power(87.31), power(98.00), power(130.81)
- normalMel := buildRockSong(
- [4]float64{130.81, 174.61, 196.00, 130.81}, [4][3]float64{cm, fm, gm, c2},
- [4][]melodyNote{
- buildDriveMelody([]float64{523.25, 587.33, 659.25, 783.99}, 0.31),
- buildDriveMelody([]float64{698.46, 783.99, 880.00, 1046.5}, 0.31),
- buildDriveMelody([]float64{783.99, 880.00, 1046.5, 783.99}, 0.31),
- buildDriveMelody([]float64{523.25, 659.25, 783.99, 1046.5}, 0.31),
- }, 0.31)
- wildMel := buildRockSong(
- [4]float64{261.63, 349.23, 392.00, 261.63}, [4][3]float64{cm, fm, gm, c2},
- [4][]melodyNote{
- buildStabMelody([]float64{1046.5, 1174.66, 1318.5, 1567.98}, 0.155),
- buildStabMelody([]float64{1396.92, 1567.98, 1760.00, 2093.0}, 0.155),
- buildStabMelody([]float64{1567.98, 1760.00, 2093.0, 1567.98}, 0.155),
- buildStabMelody([]float64{1046.5, 1318.5, 1567.98, 2093.0}, 0.155),
- }, 0.155)
-
+ // Gothic-metal organ pedal + driven Toccata-style lead. Cm-Gm-Ab-Bb.
+ beat := 0.4 // 150 BPM driving gothic
+ mel := concat(
+ palmMute(65.41, beat), padHold(minor(130.81), 4, beat),
+ hook(beat, 523.25, 0.5, 622.25, 0.5, 783.99, 0.5, 622.25, 0.5,
+ 523.25, 0.5, 466.16, 0.5, 415.30, 0.5, 391.99, 0.5),
+ palmMute(98.00, beat), padHold(minor(196.00), 4, beat),
+ hook(beat, 783.99, 0.5, 932.33, 0.5, 1174.66, 0.5, 932.33, 0.5,
+ 783.99, 0.5, 698.46, 0.5, 622.25, 0.5, 587.33, 0.5),
+ palmMute(51.91, beat), padHold(major(103.83), 4, beat),
+ hook(beat, 415.30, 0.5, 523.25, 0.5, 622.25, 0.5, 523.25, 0.5,
+ 415.30, 0.5, 391.99, 0.5, 369.99, 0.5, 311.13, 0.5),
+ palmMute(58.27, beat), padHold(major(116.54), 4, beat),
+ hook(beat, 466.16, 0.5, 587.33, 0.5, 698.46, 0.5, 587.33, 0.5,
+ 466.16, 0.5, 415.30, 0.5, 391.99, 0.5, 349.23, 0.5),
+ )
+ wbeat := 0.333 // 180 BPM
+ wmel := concat(
+ palmMute(130.81, wbeat),
+ hook(wbeat, 1046.5, 0.25, 1244.5, 0.25, 1567.98, 0.25, 1244.5, 0.25,
+ 1046.5, 0.25, 932.33, 0.25, 783.99, 0.25, 622.25, 0.25),
+ )
s.Ambient.Normal = ambientPreset{
- Gain: 0.03, BPM: 120, Wave: "square",
- DroneFreqs: []float64{65.41, 130.81, 196.00},
- Attack: 0.02, Release: 0.2, CutoffMin: 800, CutoffMax: 4000,
- Drums: pat("kick", "_", "hat", "_", "kick", "_", "hat", "_", "kick", "_", "hat", "_", "snare", "_", "hat", "_"),
- Melody: normalMel,
+ Gain: 0.032, BPM: 150, Wave: "triangle",
+ DroneFreqs: []float64{65.41, 98.00, 130.81}, Attack: 0.02, Release: 0.08,
+ CutoffMin: 1200, CutoffMax: 5500, Drums: drumChug, Melody: mel,
}
s.Ambient.Wild = ambientPreset{
- Gain: 0.055, BPM: 180, Wave: "square",
- DroneFreqs: []float64{65.41, 130.81, 196.00, 261.63},
- Attack: 0.02, Release: 0.08, CutoffMin: 1600, CutoffMax: 6000, DetuneCents: 10,
- Drums: pat("kick", "hat", "kick", "hat", "snare", "hat", "kick", "hat", "kick", "hat", "snare", "hat", "kick", "kick", "hat", "clap"),
- Melody: wildMel,
+ Gain: 0.07, BPM: 180, Wave: "sawtooth",
+ DroneFreqs: []float64{65.41, 130.81, 196.00, 261.63}, Attack: 0.02, Release: 0.05,
+ CutoffMin: 2400, CutoffMax: 7500, DetuneCents: 14, Drums: drumChug, Melody: wmel,
}
return s
}
// ════════════════════════════════════════════════════════════════════
-// SURVEILLANCE – spy chase, E major, 150/200
+// SURVEILLANCE – John Barry spy theme, E minor, chromatic sneak
// ════════════════════════════════════════════════════════════════════
func soundsSurveillance() themeSounds {
var s themeSounds
@@ -1000,43 +1088,40 @@ func soundsSurveillance() themeSounds {
s.Close.Wave, s.Close.Start, s.Close.End, s.Close.Dur, s.Close.Gain = "square", 990, 330, 0.14, 0.085
s.Bounce.Wave, s.Bounce.Start, s.Bounce.End, s.Bounce.Dur, s.Bounce.Gain = "square", 280, 140, 0.09, 0.09
- em, cm, dm, bm := power(82.41), power(65.41), power(73.42), power(61.74)
- normalMel := buildRockSong(
- [4]float64{164.81, 130.81, 146.83, 123.47}, [4][3]float64{em, cm, dm, bm},
- [4][]melodyNote{
- buildDriveMelody([]float64{329.63, 369.99, 440.00, 493.88}, 0.25),
- buildDriveMelody([]float64{261.63, 311.13, 329.63, 392.00}, 0.25),
- buildDriveMelody([]float64{293.66, 349.23, 392.00, 440.00}, 0.25),
- buildDriveMelody([]float64{246.94, 293.66, 329.63, 369.99}, 0.25),
- }, 0.25)
- wildMel := buildRockSong(
- [4]float64{329.63, 261.63, 293.66, 246.94}, [4][3]float64{em, cm, dm, bm},
- [4][]melodyNote{
- buildStabMelody([]float64{659.25, 739.99, 880.00, 987.77}, 0.125),
- buildStabMelody([]float64{523.25, 622.25, 659.25, 783.99}, 0.125),
- buildStabMelody([]float64{587.33, 698.46, 783.99, 880.00}, 0.125),
- buildStabMelody([]float64{493.88, 587.33, 659.25, 739.99}, 0.125),
- }, 0.125)
-
+ // Bond "dum-da-da-dum" + chromatic descend lead at chase tempo.
+ beat := 0.4 // 150 BPM action
+ mel := concat(
+ walkBass(82.41, beat), padHold(minor(164.81), 4, beat),
+ hook(beat, 329.63, 0.5, 392.00, 0.5, 493.88, 0.5, 392.00, 0.5,
+ 659.25, 1.0, 622.25, 1.0),
+ walkBass(110.00, beat), padHold(major(220.00), 4, beat),
+ chromDesc(987.77, beat),
+ walkBass(82.41, beat), padHold(minor(164.81), 4, beat),
+ hook(beat, 329.63, 0.5, 392.00, 0.5, 493.88, 0.5, 392.00, 0.5,
+ 740.00, 1.0, 698.46, 1.0),
+ walkBass(123.47, beat), padHold(major(246.94), 4, beat),
+ chromDesc(880.00, beat),
+ )
+ wbeat := 0.316 // 190 BPM chase
+ wmel := concat(
+ walkBass(164.81, wbeat),
+ chromDesc(1318.5, wbeat),
+ )
s.Ambient.Normal = ambientPreset{
- Gain: 0.025, BPM: 150, Wave: "square",
- DroneFreqs: []float64{82.41, 130.81, 164.81},
- Attack: 0.02, Release: 0.15, CutoffMin: 1200, CutoffMax: 5000,
- Drums: pat("kick", "_", "hat", "kick", "snare", "kick", "hat", "kick", "kick", "_", "hat", "snare", "kick", "_", "hat", "clap"),
- Melody: normalMel,
+ Gain: 0.032, BPM: 150, Wave: "triangle",
+ DroneFreqs: []float64{82.41, 123.47, 164.81}, Attack: 0.02, Release: 0.08,
+ CutoffMin: 1200, CutoffMax: 5500, Drums: drumSpy, Melody: mel,
}
s.Ambient.Wild = ambientPreset{
- Gain: 0.065, BPM: 200, Wave: "square",
- DroneFreqs: []float64{164.81, 261.63, 329.63, 493.88},
- Attack: 0.02, Release: 0.04, CutoffMin: 2000, CutoffMax: 7000, DetuneCents: 18,
- Drums: pat("kick", "kick", "hat", "kick", "snare", "kick", "hat", "kick", "kick", "kick", "hat", "snare", "kick", "kick", "hat", "clap"),
- Melody: wildMel,
+ Gain: 0.075, BPM: 190, Wave: "sawtooth",
+ DroneFreqs: []float64{164.81, 246.94, 329.63, 493.88}, Attack: 0.02, Release: 0.04,
+ CutoffMin: 2400, CutoffMax: 7500, DetuneCents: 18, Drums: drumSpy, Melody: wmel,
}
return s
}
// ════════════════════════════════════════════════════════════════════
-// BIOMECH – organic stomper, C# major, 160/240
+// BIOMECH – alien organic, C# minor, atonal sliding arpeggios
// ════════════════════════════════════════════════════════════════════
func soundsBiomech() themeSounds {
var s themeSounds
@@ -1047,41 +1132,93 @@ func soundsBiomech() themeSounds {
s.Close.Wave, s.Close.Start, s.Close.End, s.Close.Dur, s.Close.Gain = "sine", 392, 130.81, 0.2, 0.09
s.Bounce.Wave, s.Bounce.Start, s.Bounce.End, s.Bounce.Dur, s.Bounce.Gain = "triangle", 160, 80, 0.14, 0.09
- cs, am, emin, bm := power(69.30), power(55.00), power(82.41), power(61.74)
- normalMel := buildRockSong(
- [4]float64{138.59, 110.00, 164.81, 123.47}, [4][3]float64{cs, am, emin, bm},
- [4][]melodyNote{
- buildDriveMelody([]float64{277.18, 329.63, 369.99, 440.00}, 0.233),
- buildDriveMelody([]float64{220.00, 261.63, 293.66, 329.63}, 0.233),
- buildDriveMelody([]float64{329.63, 392.00, 440.00, 493.88}, 0.233),
- buildDriveMelody([]float64{246.94, 293.66, 329.63, 369.99}, 0.233),
- }, 0.233)
- wildMel := buildRockSong(
- [4]float64{277.18, 220.00, 329.63, 246.94}, [4][3]float64{cs, am, emin, bm},
- [4][]melodyNote{
- buildStabMelody([]float64{554.37, 659.25, 739.99, 880.00}, 0.117),
- buildStabMelody([]float64{440.00, 523.25, 587.33, 659.25}, 0.117),
- buildStabMelody([]float64{659.25, 783.99, 880.00, 987.77}, 0.117),
- buildStabMelody([]float64{493.88, 587.33, 659.25, 739.99}, 0.117),
- }, 0.117)
+ // Alien arpeggios with tritone slide — Giger-style organic action.
+ beat := 0.4 // 150 BPM
+ mel := concat(
+ alienSlide(69.30, beat), padHold(minor(138.59), 4, beat),
+ alienSlide(138.59, beat), alienSlide(277.18, beat),
+ alienSlide(82.41, beat), padHold(minor(164.81), 4, beat),
+ alienSlide(164.81, beat), alienSlide(329.63, beat),
+ alienSlide(58.27, beat), padHold(major(116.54), 4, beat),
+ alienSlide(116.54, beat), alienSlide(233.08, beat),
+ alienSlide(73.42, beat), padHold(minor(146.83), 4, beat),
+ alienSlide(146.83, beat), alienSlide(293.66, beat),
+ )
+ wbeat := 0.316 // 190 BPM
+ wmel := concat(
+ alienSlide(138.59, wbeat), alienSlide(277.18, wbeat),
+ alienSlide(554.37, wbeat), alienSlide(1108.73, wbeat),
+ )
+ s.Ambient.Normal = ambientPreset{
+ Gain: 0.032, BPM: 150, Wave: "sawtooth",
+ DroneFreqs: []float64{69.30, 110.00, 138.59}, Attack: 0.02, Release: 0.08,
+ CutoffMin: 1200, CutoffMax: 5500, Drums: drumOrganic, Melody: mel,
+ }
+ s.Ambient.Wild = ambientPreset{
+ Gain: 0.075, BPM: 190, Wave: "sawtooth",
+ DroneFreqs: []float64{69.30, 138.59, 220.00, 277.18}, Attack: 0.02, Release: 0.04,
+ CutoffMin: 2400, CutoffMax: 7500, DetuneCents: 22, Drums: drumOrganic, Melody: wmel,
+ }
+ return s
+}
+// ════════════════════════════════════════════════════════════════════
+// NUKEM – action-hero hard rock, E minor, Grabbag-inspired power riffs
+// ════════════════════════════════════════════════════════════════════
+func soundsNukem() themeSounds {
+ var s themeSounds
+ s.Splash.Freqs = []float64{164.81, 329.63, 440.00, 659.25}
+ s.Splash.Spacing, s.Splash.Gain, s.Splash.Wave = 0.06, 0.1, "sawtooth"
+ s.Nav.Freq, s.Nav.Wave, s.Nav.Dur, s.Nav.Gain = 440, "square", 0.05, 0.12
+ s.Open.Wave, s.Open.Start, s.Open.End, s.Open.Dur, s.Open.Gain = "sawtooth", 329.63, 659.25, 0.14, 0.11
+ s.Close.Wave, s.Close.Start, s.Close.End, s.Close.Dur, s.Close.Gain = "square", 659.25, 164.81, 0.16, 0.1
+ s.Bounce.Wave, s.Bounce.Start, s.Bounce.End, s.Bounce.Dur, s.Bounce.Gain = "sawtooth", 220, 110, 0.1, 0.1
+
+ // Duke's action-hero theme — aggressive E-minor power riffs with
+ // fanfare stabs for the heroic hook. Heavy palm-muted chugging bass,
+ // driving rock drums, distorted sawtooth edge.
+ beat := 0.429 // 140 BPM hard rock
+ const (
+ E2, B2 = 82.41, 123.47
+ E3, G3, A3 = 164.81, 196.00, 220.00
+ B3 = 246.94
+ E4, G4, A4 = 329.63, 392.00, 440.00
+ B4, D5, E5 = 493.88, 587.33, 659.25
+ )
+ mel := concat(
+ palmMute(E2, beat), fanfareStab(minor(E4), 2, beat),
+ hook(beat, E4, 0.5, E4, 0.5, G4, 0.5, A4, 0.5,
+ B4, 0.5, A4, 0.5, G4, 0.5, E4, 0.5),
+ palmMute(B2, beat), fanfareStab(major(B3), 2, beat),
+ hook(beat, B4, 0.5, D5, 0.5, E5, 0.5, D5, 0.5,
+ B4, 0.5, A4, 0.5, G4, 0.5, A4, 0.5),
+ palmMute(E2, beat), padHold(minor(E3), 4, beat),
+ hook(beat, E5, 1.0, D5, 0.5, B4, 0.5,
+ A4, 0.5, G4, 0.5, E4, 1.0),
+ )
+ wbeat := 0.333 // 180 BPM thrash
+ wmel := concat(
+ palmMute(E3, wbeat),
+ hook(wbeat, E4*2, 0.25, E4*2, 0.25, G4*2, 0.25, A4*2, 0.25,
+ B4*2, 0.25, A4*2, 0.25, G4*2, 0.25, E4*2, 0.25,
+ B4*2, 0.25, D5*2, 0.25, E5*2, 0.25, D5*2, 0.25,
+ B4*2, 0.25, A4*2, 0.25, G4*2, 0.25, E4*2, 0.25),
+ )
s.Ambient.Normal = ambientPreset{
- Gain: 0.03, BPM: 160, Wave: "square",
- DroneFreqs: []float64{69.30, 110.00, 138.59},
- Attack: 0.02, Release: 0.12, CutoffMin: 1200, CutoffMax: 5000,
- Drums: pat("kick", "_", "hat", "kick", "snare", "kick", "hat", "kick", "kick", "_", "hat", "snare", "kick", "_", "hat", "clap"),
- Melody: normalMel,
+ Gain: 0.035, BPM: 140, Wave: "sawtooth",
+ DroneFreqs: []float64{82.41, 164.81, 246.94}, Attack: 0.01, Release: 0.08,
+ CutoffMin: 1400, CutoffMax: 6000, Drums: drumRock, Melody: mel,
}
s.Ambient.Wild = ambientPreset{
- Gain: 0.06, BPM: 240, Wave: "square",
- DroneFreqs: []float64{69.30, 138.59, 220.00, 277.18},
- Attack: 0.02, Release: 0.04, CutoffMin: 2000, CutoffMax: 7000, DetuneCents: 18,
- Drums: pat("kick", "kick", "hat", "kick", "snare", "kick", "hat", "kick", "kick", "kick", "hat", "snare", "kick", "kick", "hat", "clap"),
- Melody: wildMel,
+ Gain: 0.075, BPM: 180, Wave: "sawtooth",
+ DroneFreqs: []float64{82.41, 164.81, 329.63, 440.00}, Attack: 0.01, Release: 0.04,
+ CutoffMin: 2800, CutoffMax: 8500, DetuneCents: 14, Drums: drumRockWild, Melody: wmel,
}
return s
}
+// ── public entry points ───────────────────────────────────────────
+
func defaultSounds() themeSounds {
return soundsNeon()
}
@@ -1119,4 +1256,5 @@ var themeSoundPresets = map[string]themeSounds{
"cathedral": soundsCathedral(),
"surveillance": soundsSurveillance(),
"biomech": soundsBiomech(),
+ "nukem": soundsNukem(),
}