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diff --git a/RAFT_TESTING.md b/RAFT_TESTING.md deleted file mode 100644 index 29a0fba..0000000 --- a/RAFT_TESTING.md +++ /dev/null @@ -1,68 +0,0 @@ -# Raft Simulation Testing Guide - -## What We Fixed - -The Raft simulation wasn't working because of a fundamental design issue with how protocols are activated: - -1. **Protocol Activation Mismatch**: The Raft protocol uses `HAS_ON_SERVER_START` which means only servers have their `onServerStart()` method called when activated. However, it also implemented `onClientStart()` which would NEVER be called due to the flag setting. - -2. **Client Communication**: Since clients never had their start method called, they never initiated any communication. We fixed this by having clients react to server heartbeats instead. - -## Changes Made - -1. Modified `VSRaftProtocol.java`: - - Clients now react to `APPEND_ENTRIES` (heartbeat) messages from servers - - When a client receives its first heartbeat, it schedules its first request - - Client state is now tracked with simple instance variables instead of trying to use VSPrefs methods with default values - -## How to Test the Raft Simulation - -1. **Build the project**: - ```bash - mvn clean package - ``` - -2. **Create/Update the simulation**: - ```bash - java -cp target/ds-sim-1.0.1-SNAPSHOT.jar examples.RaftSimulationBuilder - ``` - -3. **Run the simulator GUI**: - ```bash - java -jar target/ds-sim-1.0.1-SNAPSHOT.jar - ``` - -4. **Load and run the simulation**: - - Click File → Open - - Navigate to `saved-simulations/raft-consensus.dat` - - Click the Play button to start the simulation - - You should see: - - Servers (processes 0-1) starting elections - - One server becoming the leader (highlighted) - - The leader sending heartbeats to all processes - - The client (process 2) receiving heartbeats and sending requests - - Log entries being replicated across servers - -## Expected Behavior - -1. **Initial State**: All servers start as FOLLOWERS -2. **Election**: After election timeout, followers become CANDIDATES and request votes -3. **Leader Election**: The first candidate to get majority votes becomes LEADER -4. **Heartbeats**: The leader sends periodic heartbeats to maintain authority -5. **Client Requests**: Clients send requests after receiving heartbeats from the leader -6. **Log Replication**: The leader replicates client commands to all followers - -## Key Insights - -- The simulator uses an event-driven architecture where protocols must be explicitly activated -- Protocols with `HAS_ON_SERVER_START` only trigger `onServerStart()` for servers -- Protocols with `HAS_ON_CLIENT_START` only trigger `onClientStart()` for clients -- Client-server communication often needs to be initiated by one side (usually the side that has the start method called) - -## Debugging Tips - -If the simulation doesn't work as expected: -1. Check the console output for any error messages -2. Verify that all 3 processes are created (0-1 as servers, 2 as client) -3. Ensure the protocol activations are scheduled at the right times -4. Look for the election timeout messages and leader elections in the logs
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