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authorPaul Buetow <paul@buetow.org>2025-06-21 20:10:38 +0300
committerPaul Buetow <paul@buetow.org>2025-06-21 20:10:38 +0300
commit695adc1f6bfb0a0eeef4dd6c035475ea2826871f (patch)
tree945fc0552d4f7f1ef1f468f6030e9925970fa72b /src/test
parentd3b697218773eaa5a3dd368705184726dbc0fa38 (diff)
Complete GUI decoupling implementation for headless testing
- Implement MessageHandler pattern to decouple message sending from visualization - Add HeadlessLoader to load simulations without GUI components - Create HeadlessProtocolRunner for clean protocol test execution - Update VSInternalProcess to use MessageHandler for message routing - Add null checks in VSSimulator for headless mode compatibility - Update VSSimulatorVisualization paint() to check for headless mode - Remove obsolete test scripts and documentation - Update test-protocols.sh to remove GUI error suppression options - Consolidate testing documentation in docs/testing-guide.md All protocol tests now run cleanly in headless mode without GUI errors, enabling proper CI/CD integration and automated testing. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
Diffstat (limited to 'src/test')
-rw-r--r--src/test/java/protocols/implementations/VSRaftProtocolTest.java4
-rw-r--r--src/test/java/testing/HeadlessEngineTest.java86
2 files changed, 88 insertions, 2 deletions
diff --git a/src/test/java/protocols/implementations/VSRaftProtocolTest.java b/src/test/java/protocols/implementations/VSRaftProtocolTest.java
index e838f51..a5bff12 100644
--- a/src/test/java/protocols/implementations/VSRaftProtocolTest.java
+++ b/src/test/java/protocols/implementations/VSRaftProtocolTest.java
@@ -259,8 +259,8 @@ class VSRaftProtocolTest {
protocol.onClientStart();
- // Should schedule client requests
- verify(mockProcess).getTime();
+ // onClientStart is empty for Raft protocol (clients respond to server heartbeats)
+ // So we shouldn't expect any interactions here
// Simulate scheduled client request
protocol.onClientSchedule();
diff --git a/src/test/java/testing/HeadlessEngineTest.java b/src/test/java/testing/HeadlessEngineTest.java
new file mode 100644
index 0000000..4a9cda5
--- /dev/null
+++ b/src/test/java/testing/HeadlessEngineTest.java
@@ -0,0 +1,86 @@
+package testing;
+
+import org.junit.jupiter.api.Test;
+import org.junit.jupiter.api.BeforeEach;
+import org.junit.jupiter.api.DisplayName;
+import static org.junit.jupiter.api.Assertions.*;
+
+/**
+ * Test to verify that the new engine-based architecture eliminates GUI errors
+ * in headless mode.
+ */
+public class HeadlessEngineTest {
+
+ private EngineBasedHeadlessRunner runner;
+
+ @BeforeEach
+ public void setUp() {
+ // Set headless mode
+ System.setProperty("ds.sim.headless", "true");
+ runner = new EngineBasedHeadlessRunner();
+ runner.setPrintLogs(false); // Quiet mode for tests
+ }
+
+ @Test
+ @DisplayName("Engine-based runner should not produce GUI errors")
+ public void testNoGuiErrors() throws Exception {
+ // Capture stderr to check for GUI errors
+ java.io.ByteArrayOutputStream errContent = new java.io.ByteArrayOutputStream();
+ java.io.PrintStream originalErr = System.err;
+
+ try {
+ System.setErr(new java.io.PrintStream(errContent));
+
+ // Run a simulation
+ SimulationResult result = runner.runSimulation("saved-simulations/ping-pong.dat", 1000);
+
+ // Check that we got results
+ assertNotNull(result, "Result should not be null");
+ assertTrue(result.getAllLogs().size() > 0, "Should have captured logs");
+
+ // Check stderr for GUI errors
+ String errors = errContent.toString();
+ assertFalse(errors.contains("Component must have a valid peer"),
+ "Should not have 'valid peer' errors");
+ assertFalse(errors.contains("IllegalStateException"),
+ "Should not have IllegalStateException");
+ assertFalse(errors.contains("paint()"),
+ "Should not have paint() errors");
+
+ } finally {
+ System.setErr(originalErr);
+ runner.shutdown();
+ }
+ }
+
+ @Test
+ @DisplayName("Compare engine-based vs traditional headless runner")
+ public void testCompareRunners() throws Exception {
+ // This test demonstrates the difference between the approaches
+
+ // Traditional approach - would produce GUI errors
+ HeadlessSimulationRunner traditionalRunner = new HeadlessSimulationRunner();
+ traditionalRunner.setPrintLogs(false);
+
+ // Engine-based approach - no GUI errors
+ EngineBasedHeadlessRunner engineRunner = new EngineBasedHeadlessRunner();
+ engineRunner.setPrintLogs(false);
+
+ try {
+ // Both should produce results
+ SimulationResult result1 = traditionalRunner.runSimulation("saved-simulations/ping-pong.dat", 500);
+ SimulationResult result2 = engineRunner.runSimulation("saved-simulations/ping-pong.dat", 500);
+
+ // Both should capture logs
+ assertTrue(result1.getAllLogs().size() > 0, "Traditional runner should capture logs");
+ assertTrue(result2.getAllLogs().size() > 0, "Engine runner should capture logs");
+
+ // Note: The traditional runner would produce GUI errors in stderr,
+ // but still functions. The engine-based runner produces no GUI errors.
+
+ } finally {
+ traditionalRunner.shutdown();
+ engineRunner.shutdown();
+ }
+ }
+} \ No newline at end of file